node-gamedig/protocols/gamespy1.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

182 lines
5.2 KiB
JavaScript

import Core from './core.js'
const stringKeys = new Set([
'website',
'gametype',
'gamemode',
'player'
])
function normalizeEntry ([key, value]) {
key = key.toLowerCase()
const split = key.split('_')
let keyType = key
if (split.length === 2 && !isNaN(Number(split[1]))) {
keyType = split[0]
}
if (!stringKeys.has(keyType) && !keyType.includes('name')) { // todo! the latter check might be problematic, fails on key "name_tag_distance_scope"
if (value.toLowerCase() === 'true') {
value = true
} else if (value.toLowerCase() === 'false') {
value = false
} else if (value.length && !isNaN(Number(value))) {
value = Number(value)
}
}
return [key, value]
}
export default class gamespy1 extends Core {
constructor () {
super()
this.encoding = 'latin1'
this.byteorder = 'be'
}
async run (state) {
const raw = await this.sendPacket('\\status\\xserverquery')
// Convert all keys to lowercase and normalize value types
const data = Object.fromEntries(Object.entries(raw).map(entry => normalizeEntry(entry)))
state.raw = data
if ('hostname' in data) state.name = data.hostname
if ('mapname' in data) state.map = data.mapname
if (this.trueTest(data.password)) state.password = true
if ('maxplayers' in data) state.maxplayers = Number(data.maxplayers)
if ('hostport' in data) state.gamePort = Number(data.hostport)
const teamOffByOne = data.gamename === 'bfield1942'
const playersById = {}
const teamNamesById = {}
for (const ident of Object.keys(data)) {
const split = ident.split('_')
if (split.length !== 2) continue
let key = split[0].toLowerCase()
const id = Number(split[1])
if (isNaN(id)) continue
let value = data[ident]
delete data[ident]
if (key !== 'team' && key.startsWith('team')) {
// Info about a team
if (key === 'teamname') {
teamNamesById[id] = value
} else {
// other team info which we don't track
}
} else {
// Info about a player
if (!(id in playersById)) playersById[id] = {}
if (key === 'playername' || key === 'player') {
key = 'name'
}
if (key === 'team' && !isNaN(value)) { // todo! technically, this NaN check isn't needed.
key = 'teamId'
value += teamOffByOne ? -1 : 0
}
playersById[id][key] = value
}
}
state.raw.teams = teamNamesById
const players = Object.values(playersById)
const seenHashes = new Set()
for (const player of players) {
// Some servers (bf1942) report the same player multiple times (bug?)
// Ignore these duplicates
if (player.keyhash) {
if (seenHashes.has(player.keyhash)) {
this.logger.debug('Rejected player with hash ' + player.keyhash + ' (Duplicate keyhash)')
continue
} else {
seenHashes.add(player.keyhash)
}
}
// Convert player's team ID to team name if possible
if (Object.prototype.hasOwnProperty.call(player, 'teamId')) {
if (Object.keys(teamNamesById).length) {
player.team = teamNamesById[player.teamId] || ''
} else {
player.team = player.teamId
delete player.teamId
}
}
state.players.push(player)
}
state.numplayers = state.players.length
state.version = state.raw.gamever
}
async sendPacket (type) {
let receivedQueryId
const output = {}
const parts = new Set()
let maxPartNum = 0
return await this.udpSend(type, buffer => {
const reader = this.reader(buffer)
const str = reader.string(buffer.length)
const split = str.split('\\')
split.shift()
const data = {}
while (split.length) {
const key = split.shift()
const value = split.shift() || ''
data[key] = value
}
let queryId, partNum
const partFinal = ('final' in data)
if (data.queryid) {
const split = data.queryid.split('.')
if (split.length >= 2) {
partNum = Number(split[1])
}
queryId = split[0]
}
delete data.final
delete data.queryid
this.logger.debug('Received part num=' + partNum + ' queryId=' + queryId + ' final=' + partFinal)
if (queryId) {
if (receivedQueryId && receivedQueryId !== queryId) {
this.logger.debug('Rejected packet (Wrong query ID)')
return
} else if (!receivedQueryId) {
receivedQueryId = queryId
}
}
if (!partNum) {
partNum = parts.size
this.logger.debug('No part number received (assigned #' + partNum + ')')
}
if (parts.has(partNum)) {
this.logger.debug('Rejected packet (Duplicate part)')
return
}
parts.add(partNum)
if (partFinal) {
maxPartNum = partNum
}
this.logger.debug('Received part #' + partNum + ' of ' + (maxPartNum || '?'))
for (const i of Object.keys(data)) {
output[i] = data[i]
}
if (maxPartNum && parts.size === maxPartNum) {
this.logger.debug('Received all parts')
this.logger.debug(output)
return output
}
})
}
}