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https://github.com/gamedig/node-gamedig.git
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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
67 lines
2.1 KiB
JavaScript
67 lines
2.1 KiB
JavaScript
import Core from './core.js'
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export default class starmade extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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this.byteorder = 'be'
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}
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async run (state) {
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const b = Buffer.from([0x00, 0x00, 0x00, 0x09, 0x2a, 0xff, 0xff, 0x01, 0x6f, 0x00, 0x00, 0x00, 0x00])
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const payload = await this.withTcp(async socket => {
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return await this.tcpSend(socket, b, buffer => {
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if (buffer.length < 12) return
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const reader = this.reader(buffer)
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const packetLength = reader.uint(4)
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this.logger.debug('Received packet length: ' + packetLength)
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const timestamp = reader.uint(8).toString()
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this.logger.debug('Received timestamp: ' + timestamp)
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if (reader.remaining() < packetLength || reader.remaining() < 5) return
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const checkId = reader.uint(1)
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const packetId = reader.uint(2)
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const commandId = reader.uint(1)
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const type = reader.uint(1)
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this.logger.debug('checkId=' + checkId + ' packetId=' + packetId + ' commandId=' + commandId + ' type=' + type)
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if (checkId !== 0x2a) return
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return reader.rest()
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})
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})
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const reader = this.reader(payload)
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const data = []
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state.raw.data = data
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while (!reader.done()) {
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const mark = reader.uint(1)
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if (mark === 1) {
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// signed int
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data.push(reader.int(4))
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} else if (mark === 3) {
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// float
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data.push(reader.float())
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} else if (mark === 4) {
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// string
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data.push(reader.pascalString(2))
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} else if (mark === 6) {
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// byte
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data.push(reader.uint(1))
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}
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}
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this.logger.debug('Received raw data array', data)
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if (typeof data[0] === 'number') state.raw.infoVersion = data[0]
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if (typeof data[1] === 'string') state.version = data[1]
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if (typeof data[2] === 'string') state.name = data[2]
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if (typeof data[3] === 'string') state.raw.description = data[3]
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if (typeof data[4] === 'number') state.raw.startTime = data[4]
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if (typeof data[5] === 'number') state.numplayers = data[5]
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if (typeof data[6] === 'number') state.maxplayers = data[6]
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}
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}
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