node-gamedig/lib/Results.js
CosminPerRam da7a4a6334
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
2023-10-27 19:48:56 +03:00

33 lines
524 B
JavaScript

export class Player {
name = ''
raw = {}
constructor (data) {
if (typeof data === 'string') {
this.name = data
} else {
const { name, ...raw } = data
if (name) this.name = name
if (raw) this.raw = raw
}
}
}
export class Players extends Array {
push (data) {
super.push(new Player(data))
}
}
export class Results {
name = ''
map = ''
password = false
raw = {}
maxplayers = 0
players = new Players()
bots = new Players()
}