mirror of
https://github.com/gamedig/node-gamedig.git
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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
import Core from './core.js'
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import * as cheerio from 'cheerio'
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export default class buildandshoot extends Core {
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async run (state) {
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const body = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/'
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})
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let m
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m = body.match(/status server for (.*?)\.?[\r\n]/)
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if (m) state.name = m[1]
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m = body.match(/Current uptime: (\d+)/)
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if (m) state.raw.uptime = m[1]
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m = body.match(/currently running (.*?) by /)
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if (m) state.map = m[1]
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m = body.match(/Current players: (\d+)\/(\d+)/)
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if (m) {
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state.numplayers = parseInt(m[1])
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state.maxplayers = m[2]
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}
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m = body.match(/aos:\/\/[0-9]+:[0-9]+/)
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if (m) {
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state.connect = m[0]
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}
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const $ = cheerio.load(body)
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$('#playerlist tbody tr').each((i, tr) => {
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if (!$(tr).find('td').first().attr('colspan')) {
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state.players.push({
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name: $(tr).find('td').eq(2).text(),
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ping: $(tr).find('td').eq(3).text().trim(),
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team: $(tr).find('td').eq(4).text().toLowerCase(),
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score: parseInt($(tr).find('td').eq(5).text())
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})
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}
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})
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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}
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}
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