mirror of
https://github.com/gamedig/node-gamedig.git
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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
25 lines
751 B
JavaScript
25 lines
751 B
JavaScript
import Core from './core.js'
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export default class savage2 extends Core {
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async run (state) {
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const buffer = await this.udpSend('\x01', b => b)
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const reader = this.reader(buffer)
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reader.skip(12)
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state.name = this.stripColorCodes(reader.string())
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.time = reader.string()
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state.map = reader.string()
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state.raw.nextmap = reader.string()
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state.raw.location = reader.string()
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state.raw.minplayers = reader.uint(1)
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state.raw.gametype = reader.string()
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state.raw.version = reader.string()
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state.raw.minlevel = reader.uint(1)
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}
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stripColorCodes (str) {
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return str.replace(/\^./g, '')
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}
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}
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