node-gamedig/protocols/gamespy3.js
2015-01-17 06:51:02 -06:00

208 lines
5.5 KiB
JavaScript

var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
this.noChallenge = false;
this.useOnlySingleSplit = false;
this.isJc2mp = false;
},
run: function(state) {
var self = this;
var challenge,packets;
async.series([
function(c) {
if(self.noChallenge) return c();
self.sendPacket(9,false,false,false,function(buffer) {
var reader = self.reader(buffer);
challenge = parseInt(reader.string());
c();
});
},
function(c) {
var requestPayload;
if(self.isJc2mp) {
// they completely alter the protocol. because why not.
requestPayload = new Buffer([0xff,0xff,0xff,0x02]);
} else {
requestPayload = new Buffer([0xff,0xff,0xff,0x01]);
}
self.sendPacket(0,challenge,requestPayload,true,function(b) {
packets = b;
c();
});
},
function(c) {
// iterate over the received packets
// the first packet will start off with k/v pairs, followed with data fields
// the following packets will only have data fields
state.raw.playerTeamInfo = {};
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
var packet = packets[iPacket];
var reader = self.reader(packet);
if(self.debug) {
console.log("+++"+packet.toString('hex'));
console.log(":::"+packet.toString('ascii'));
}
// Parse raw server key/values
if(iPacket == 0) {
while(!reader.done()) {
var key = reader.string();
if(!key) break;
var value = reader.string();
// reread the next line if we hit the weird ut3 bug
if(value == 'p1073741829') value = reader.string();
state.raw[key] = value;
}
}
// Parse player, team, item array state
if(self.isJc2mp) {
state.raw.numPlayers2 = reader.uint(2);
while(!reader.done()) {
var player = {};
player.name = reader.string();
player.steamid = reader.string();
player.ping = reader.uint(2);
state.players.push(player);
}
} else {
var firstMode = true;
while(!reader.done()) {
var mode = reader.string();
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
if(!mode) continue;
var offset = 0;
if(iPacket != 0 && firstMode) offset = reader.uint(1);
reader.skip(1);
firstMode = false;
var modeSplit = mode.split('_');
var modeName = modeSplit[0];
var modeType = modeSplit.length > 1 ? modeSplit[1] : 'no_';
if(!(modeType in state.raw.playerTeamInfo)) {
state.raw.playerTeamInfo[modeType] = [];
}
var store = state.raw.playerTeamInfo[modeType];
while(!reader.done()) {
var item = reader.string();
if(!item) break;
while(store.length <= offset) { store.push({}); }
store[offset][modeName] = item;
offset++;
}
}
}
}
c();
},
function(c) {
// Turn all that raw state into something useful
if('hostname' in state.raw) state.name = state.raw.hostname;
else if('servername' in state.raw) state.name = state.raw.servername;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(state.raw.password == '1') state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
if('' in state.raw.playerTeamInfo) {
state.raw.playerTeamInfo[''].forEach(function(playerInfo) {
var player = {};
for(var from in playerInfo) {
var key = from;
var value = playerInfo[from];
if(key == 'player') key = 'name';
if(key == 'score' || key == 'ping' || key == 'team' || key == 'deaths' || key == 'pid') value = parseInt(value);
player[key] = value;
}
state.players.push(player);
})
}
self.finish(state);
}
]);
},
sendPacket: function(type,challenge,payload,assemble,c) {
var self = this;
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
var payloadLength = payload ? payload.length : 0;
var b = new Buffer(7 + challengeLength + payloadLength);
b.writeUInt8(0xFE, 0);
b.writeUInt8(0xFD, 1);
b.writeUInt8(type, 2);
b.writeUInt32BE(this.sessionId, 3);
if(challengeLength) b.writeInt32BE(challenge, 7);
if(payloadLength) payload.copy(b, 7+challengeLength);
var numPackets = 0;
var packets = {};
this.udpSend(b,function(buffer) {
var reader = self.reader(buffer);
var iType = reader.uint(1);
if(iType != type) return;
var iSessionId = reader.uint(4);
if(iSessionId != self.sessionId) return;
if(!assemble) {
c(reader.rest());
return true;
}
if(self.useOnlySingleSplit) {
// has split headers, but they are worthless and only one packet is used
reader.skip(11);
c([reader.rest()]);
return true;
}
reader.skip(9); // filler data -- usually set to 'splitnum\0'
var id = reader.uint(1);
var last = (id & 0x80);
id = id & 0x7f;
if(last) numPackets = id+1;
reader.skip(1); // "another 'packet number' byte, but isn't understood."
packets[id] = reader.rest();
if(self.debug) {
console.log("Received packet #"+id);
if(last) console.log("(last)");
}
if(!numPackets || Object.keys(packets).length != numPackets) return;
// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
c(list);
return true;
});
}
});