mirror of
https://github.com/gamedig/node-gamedig.git
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75 lines
1.9 KiB
JavaScript
75 lines
1.9 KiB
JavaScript
var gbxremote = require('gbxremote'),
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async = require('async');
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.options.port = 5000;
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this.gbxclient = false;
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},
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reset: function() {
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this._super();
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if(this.gbxclient) {
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this.gbxclient.terminate();
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this.gbxclient = false;
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}
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},
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run: function(state) {
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var self = this;
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var cmds = [
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['Connect'],
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['Authenticate', this.options.login,this.options.password],
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['GetStatus'],
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['GetPlayerList',500,0],
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['GetServerOptions'],
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['GetCurrentChallengeInfo'],
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['GetCurrentGameInfo']
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];
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var results = [];
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async.eachSeries(cmds, function(cmdset,c) {
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var cmd = cmdset[0];
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var params = cmdset.slice(1);
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if(cmd == 'Connect') {
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var client = self.gbxclient = gbxremote.createClient(self.options.port,self.options.host, function(err) {
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if(err) return self.fatal('GBX error '+JSON.stringify(err));
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c();
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});
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client.on('error',function(){});
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} else {
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self.gbxclient.methodCall(cmd, params, function(err, value) {
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if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
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results.push(value);
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c();
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});
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}
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}, function() {
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var gamemode = '';
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var igm = results[5].GameMode;
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if(igm == 0) gamemode="Rounds";
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if(igm == 1) gamemode="Time Attack";
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if(igm == 2) gamemode="Team";
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if(igm == 3) gamemode="Laps";
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if(igm == 4) gamemode="Stunts";
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if(igm == 5) gamemode="Cup";
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state.name = self.stripColors(results[3].Name);
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state.password = (results[3].Password != 'No password');
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state.maxplayers = results[3].CurrentMaxPlayers;
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state.map = self.stripColors(results[4].Name);
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state.raw.gametype = gamemode;
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results[2].forEach(function(player) {
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state.players.push({name:self.stripColors(player.Name)});
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});
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self.finish(state);
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});
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},
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stripColors: function(str) {
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return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
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}
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});
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