mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-09-07 11:31:28 +02:00
71 lines
1.6 KiB
JavaScript
Executable File
71 lines
1.6 KiB
JavaScript
Executable File
#!/usr/bin/env node
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const Minimist = require('minimist'),
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Gamedig = require('..');
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty','debug','givenPortOnly'],
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string: ['guildId','listenUdpPort']
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});
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const debug = argv.debug;
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delete argv.debug;
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const pretty = !!argv.pretty || debug;
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delete argv.pretty;
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const givenPortOnly = argv.givenPortOnly;
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delete argv.givenPortOnly;
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const options = {};
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for(const key of Object.keys(argv)) {
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const value = argv[key];
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if(
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key === '_'
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|| key.charAt(0) === '$'
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)
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continue;
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options[key] = value;
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}
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if (argv._.length >= 1) {
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const target = argv._[0];
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const split = target.split(':');
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options.host = split[0];
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if (split.length >= 2) {
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options.port = split[1];
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}
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}
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if (debug) {
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options.debug = true;
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}
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if (givenPortOnly) {
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options.givenPortOnly = true;
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}
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const gamedig = new Gamedig(options);
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gamedig.query(options)
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.then((state) => {
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if(pretty) {
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console.log(JSON.stringify(state,null,' '));
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} else {
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console.log(JSON.stringify(state));
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}
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})
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.catch((error) => {
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if (debug) {
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if (error instanceof Error) {
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console.log(error.stack);
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} else {
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console.log(error);
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}
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} else {
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if (error instanceof Error) {
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error = error.message;
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}
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if (pretty) {
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console.log(JSON.stringify({error: error}, null, ' '));
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} else {
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console.log(JSON.stringify({error: error}));
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}
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}
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});
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