node-gamedig/protocols/savage2.js
2024-01-16 01:39:07 +02:00

25 lines
759 B
JavaScript

import Core from './core.js'
export default class savage2 extends Core {
async run (state) {
const buffer = await this.udpSend('\x01', b => b)
const reader = this.reader(buffer)
reader.skip(12)
state.name = this.stripColorCodes(reader.string())
state.numplayers = reader.uint(1)
state.maxplayers = reader.uint(1)
state.raw.time = reader.string()
state.map = reader.string()
state.raw.nextmap = reader.string()
state.raw.location = reader.string()
state.raw.minplayers = reader.uint(1)
state.raw.gametype = reader.string()
state.raw.version = reader.string()
state.raw.minlevel = reader.uint(1)
}
stripColorCodes (str) {
return this.options.stripColors ? str.replace(/\^./g, '') : str
}
}