mirror of
https://github.com/gamedig/node-gamedig.git
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284 lines
5.7 KiB
Text
284 lines
5.7 KiB
Text
LICENSE: The Artistic License 2.0
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/*
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* qstat.h
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* by Steve Jankowski
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* steve@qstat.org
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* http://www.qstat.org
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*
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* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
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*/
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char cube2_serverstatus[3] = {'\x80', '\x10', '\x27'};
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{
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/* Cube 2/Sauerbraten/Blood Frontier */
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CUBE2_SERVER, /* id */
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"CUBE2", /* type_prefix */
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"cube2", /* type_string */
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"-cubes", /* type_option */
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"Sauerbraten", /* game_name */
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0, /* master */
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CUBE2_DEFAULT_PORT, /* default_port */
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1, /* port_offset */
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0, /* flags */
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"", /* game_rule */
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"CUBE2", /* template_var */
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cube2_serverstatus, /* status_packet */
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sizeof(cube2_serverstatus), /* status_len */
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NULL, /* player_packet */
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0, /* player_len */
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NULL, /* rule_packet */
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0, /* rule_len */
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NULL, /* master_packet */
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0, /* master_len */
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NULL, /* master_protocol */
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NULL, /* master_query */
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NULL, /* display_player_func */
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display_server_rules, /* display_rule_func */
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NULL, /* display_raw_player_func */
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raw_display_server_rules, /* display_raw_rule_func */
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NULL, /* display_xml_player_func */
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xml_display_server_rules, /* display_xml_rule_func */
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send_cube2_request_packet, /* status_query_func */
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NULL, /* rule_query_func */
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NULL, /* player_query_func */
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deal_with_cube2_packet, /* packet_func */
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},
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/*
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* qstat 2.12
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* by Steve Jankowski
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*
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* Cube 2 / Sauerbraten protocol
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* Copyright 2011 NoisyB
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*
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* Licensed under the Artistic License, see LICENSE.txt for license terms
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*/
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "debug.h"
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#include "qstat.h"
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#include "packet_manip.h"
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struct offset
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{
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unsigned char *d;
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int pos;
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int len;
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};
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//#define SB_MASTER_SERVER "http://sauerbraten.org/masterserver/retrieve.do?item=list"
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#define SB_PROTOCOL 258
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#define MIN(a,b) ((a)<(b)?(a):(b))
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#define MAX_ATTR 255
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#define MAX_STRING 1024
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static int
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getint (struct offset * d)
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{
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int val = 0;
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if ( d->pos >= d->len )
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{
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return 0;
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}
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val = d->d[d->pos++] & 0xff; // 8 bit value
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// except...
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if ( val == 0x80 && d->pos < d->len - 2 ) // 16 bit value
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{
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val = (d->d[d->pos++] & 0xff);
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val |= (d->d[d->pos++] & 0xff) << 8;
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}
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else if ( val == 0x81 && d->pos < d->len - 4 ) // 32 bit value
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{
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val = (d->d[d->pos++] & 0xff);
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val |= (d->d[d->pos++] & 0xff) << 8;
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val |= (d->d[d->pos++] & 0xff) << 16;
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val |= (d->d[d->pos++] & 0xff) << 24;
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}
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return val;
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}
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static char * getstr( char *dest, int dest_len, struct offset *d )
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{
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int len = 0;
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if (d->pos >= d->len)
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{
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return NULL;
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}
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len = MIN( dest_len, d->len - d->pos );
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strncpy( dest, (const char *) d->d + d->pos, len )[len - 1] = 0;
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d->pos += strlen (dest) + 1;
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return dest;
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}
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static char* sb_getversion_s (int n)
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{
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static char *version_s[] =
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{
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"Justice",
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"CTF",
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"Assassin",
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"Summer",
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"Spring",
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"Gui",
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"Water",
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"Normalmap",
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"Sp",
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"Occlusion",
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"Shader",
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"Physics",
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"Mp",
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"",
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"Agc",
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"Quakecon",
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"Independence"
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};
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n = SB_PROTOCOL - n;
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if (n >= 0 && (size_t) n < sizeof(version_s) / sizeof(version_s[0]))
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{
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return version_s[n];
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}
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return "unknown";
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}
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static char* sb_getmode_s(int n)
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{
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static char *mode_s[] =
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{
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"slowmo SP",
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"slowmo DMSP",
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"demo",
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"SP",
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"DMSP",
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"ffa/default",
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"coopedit",
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"ffa/duel",
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"teamplay",
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"instagib",
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"instagib team",
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"efficiency",
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"efficiency team",
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"insta arena",
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"insta clan arena",
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"tactics arena",
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"tactics clan arena",
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"capture",
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"insta capture",
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"regen capture",
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"assassin",
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"insta assassin",
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"ctf",
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"insta ctf"
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};
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n += 6;
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if (n >= 0 && (size_t) n < sizeof(mode_s) / sizeof(mode_s[0]))
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{
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return mode_s[n];
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}
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return "unknown";
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}
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query_status_t send_cube2_request_packet( struct qserver *server )
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{
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return send_packet( server, server->type->status_packet, server->type->status_len );
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}
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query_status_t deal_with_cube2_packet( struct qserver *server, char *rawpkt, int pktlen )
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{
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// skip unimplemented ack, crc, etc
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int i;
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int numattr;
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int attr[MAX_ATTR];
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char buf[MAX_STRING];
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enum {
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MM_OPEN = 0,
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MM_VETO,
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MM_LOCKED,
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MM_PRIVATE
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};
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struct offset d;
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d.d = (unsigned char *) rawpkt;
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d.pos = 0;
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d.len = pktlen;
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server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );
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getint( &d ); // we have the ping already
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server->num_players = getint( &d );
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numattr = getint( &d );
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for ( i = 0; i < numattr && i < MAX_ATTR; i++ )
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{
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attr[i] = getint (&d);
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}
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server->protocol_version = attr[0];
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sprintf( buf, "%d %s", attr[0], sb_getversion_s (attr[0]) );
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add_rule( server, "version", buf, NO_FLAGS );
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sprintf( buf, "%d %s", attr[1], sb_getmode_s (attr[1]) );
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add_rule( server, "mode", buf, NO_FLAGS );
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sprintf( buf, "%d", attr[2] );
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add_rule( server, "seconds_left", buf, NO_FLAGS );
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server->max_players = attr[3];
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switch ( attr[5] )
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{
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case MM_OPEN:
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sprintf( buf, "%d open", attr[5] );
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break;
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case MM_VETO:
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sprintf( buf, "%d veto", attr[5] );
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break;
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case MM_LOCKED:
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sprintf( buf, "%d locked", attr[5] );
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break;
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case MM_PRIVATE:
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sprintf( buf, "%d private", attr[5] );
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break;
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default:
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sprintf( buf, "%d unknown", attr[5] );
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}
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add_rule( server, "mm", buf, NO_FLAGS);
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for ( i = 0; i < numattr && i < MAX_ATTR; i++ )
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{
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char buf2[MAX_STRING];
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sprintf( buf, "attr%d", i );
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sprintf( buf2, "%d", attr[i] );
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add_rule( server, buf, buf2, NO_FLAGS );
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}
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getstr( buf, MAX_STRING, &d );
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server->map_name = strdup(buf);
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getstr( buf, MAX_STRING, &d );
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server->server_name = strdup(buf);
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return DONE_FORCE;
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}
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