mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-09-07 03:21:29 +02:00
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
29 lines
768 B
JavaScript
29 lines
768 B
JavaScript
import Core from './core.js'
|
|
|
|
export default class kspdmp extends Core {
|
|
async run (state) {
|
|
const json = await this.request({
|
|
url: 'http://' + this.options.address + ':' + this.options.port,
|
|
responseType: 'json'
|
|
})
|
|
|
|
for (const one of json.players) {
|
|
state.players.push({ name: one.nickname, team: one.team })
|
|
}
|
|
|
|
for (const key of Object.keys(json)) {
|
|
state.raw[key] = json[key]
|
|
}
|
|
state.name = json.server_name
|
|
state.maxplayers = json.max_players
|
|
state.gamePort = json.port
|
|
if (json.players) {
|
|
const split = json.players.split(', ')
|
|
for (const name of split) {
|
|
state.players.push({ name })
|
|
}
|
|
}
|
|
state.numplayers = state.players.length
|
|
}
|
|
}
|