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* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
25 lines
677 B
JavaScript
25 lines
677 B
JavaScript
import Core from './core.js'
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export default class mumbleping extends Core {
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constructor () {
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super()
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this.byteorder = 'be'
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}
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async run (state) {
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const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
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if (buffer.length >= 24) return buffer
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})
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const reader = this.reader(data)
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reader.skip(1)
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state.raw.versionMajor = reader.uint(1)
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state.raw.versionMinor = reader.uint(1)
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state.raw.versionPatch = reader.uint(1)
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reader.skip(8)
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state.numplayers = reader.uint(4)
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state.maxplayers = reader.uint(4)
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state.raw.allowedbandwidth = reader.uint(4)
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}
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}
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