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* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
87 lines
2.9 KiB
JavaScript
87 lines
2.9 KiB
JavaScript
import Core from './core.js'
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import Promises from '../lib/Promises.js'
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import * as gbxremote from 'gbxremote'
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export default class nadeo extends Core {
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async run (state) {
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await this.withClient(async client => {
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const start = Date.now()
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await this.query(client, 'Authenticate', this.options.login, this.options.password)
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this.registerRtt(Date.now() - start)
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// const data = this.methodCall(client, 'GetStatus');
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{
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const results = await this.query(client, 'GetServerOptions')
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state.name = this.stripColors(results.Name)
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state.password = (results.Password !== 'No password')
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state.maxplayers = results.CurrentMaxPlayers
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state.raw.maxspectators = results.CurrentMaxSpectators
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}
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{
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const results = await this.query(client, 'GetCurrentMapInfo')
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state.map = this.stripColors(results.Name)
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state.raw.mapUid = results.UId
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}
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{
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const results = await this.query(client, 'GetCurrentGameInfo')
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let gamemode = ''
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const igm = results.GameMode
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if (igm === 0) gamemode = 'Rounds'
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if (igm === 1) gamemode = 'Time Attack'
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if (igm === 2) gamemode = 'Team'
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if (igm === 3) gamemode = 'Laps'
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if (igm === 4) gamemode = 'Stunts'
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if (igm === 5) gamemode = 'Cup'
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state.raw.gametype = gamemode
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state.raw.mapcount = results.NbChallenge
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}
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{
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const results = await this.query(client, 'GetNextMapInfo')
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state.raw.nextmapName = this.stripColors(results.Name)
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state.raw.nextmapUid = results.UId
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}
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if (this.options.port === 5000) {
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state.gamePort = 2350
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}
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state.raw.players = await this.query(client, 'GetPlayerList', 10000, 0)
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for (const player of state.raw.players) {
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state.players.push({
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name: this.stripColors(player.Name || player.NickName)
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})
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}
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state.numplayers = state.players.length
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})
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}
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async withClient (fn) {
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const socket = new gbxremote.Client(this.options.port, this.options.host)
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try {
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const connectPromise = socket.connect()
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Remote Opening')
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await Promise.race([connectPromise, timeoutPromise, this.abortedPromise])
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return await fn(socket)
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} finally {
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socket.terminate()
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}
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}
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async query (client, ...cmdset) {
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const cmd = cmdset[0]
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const params = cmdset.slice(1)
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const sentPromise = client.query(cmd, params)
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Method Call')
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return await Promise.race([sentPromise, timeoutPromise, this.abortedPromise])
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}
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stripColors (str) {
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return str.replace(/\$([0-9a-f]{3}|[a-z])/gi, '')
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}
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}
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