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* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
25 lines
657 B
JavaScript
25 lines
657 B
JavaScript
import Core from './core.js'
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export default class terraria extends Core {
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async run (state) {
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/v2/server/status',
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searchParams: {
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players: 'true',
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token: this.options.token
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},
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responseType: 'json'
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})
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if (json.status !== '200') throw new Error('Invalid status')
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for (const one of json.players) {
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state.players.push({ name: one.nickname, team: one.team })
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}
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state.name = json.name
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state.gamePort = json.port
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state.numplayers = json.playercount
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}
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}
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