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https://github.com/gamedig/node-gamedig.git
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01794f6339
* Add missing CRLF line ending * Add support for running using deno Prefix node imports with "node:" and gate a socket API that is not implemented in [deno](https://deno.land) so that the library can be used there. This should not break node and doesn't in my brief testing.
69 lines
1.5 KiB
JavaScript
Executable file
69 lines
1.5 KiB
JavaScript
Executable file
#!/usr/bin/env node
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import * as process from "node:process";
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import Minimist from 'minimist'
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import GameDig from './../lib/index.js'
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules'],
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string: ['guildId', 'listenUdpPort', 'ipFamily']
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})
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const debug = argv.debug
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delete argv.debug
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const pretty = !!argv.pretty || debug
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delete argv.pretty
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const givenPortOnly = argv.givenPortOnly
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delete argv.givenPortOnly
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const options = {}
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for (const key of Object.keys(argv)) {
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const value = argv[key]
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if (key === '_' || key.charAt(0) === '$') { continue }
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options[key] = value
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}
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if (argv._.length >= 1) {
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const target = argv._[0]
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const split = target.split(':')
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options.host = split[0]
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if (split.length >= 2) {
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options.port = split[1]
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}
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}
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if (debug) {
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options.debug = true
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}
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if (givenPortOnly) {
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options.givenPortOnly = true
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}
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const printOnPretty = (object) => {
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if (pretty) {
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console.log(JSON.stringify(object, null, ' '))
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} else {
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console.log(JSON.stringify(object))
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}
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}
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const gamedig = new GameDig(options)
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gamedig.query(options)
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.then(printOnPretty)
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.catch((error) => {
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if (debug) {
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if (error instanceof Error) {
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console.log(error.stack)
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} else {
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console.log(error)
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}
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} else {
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if (error instanceof Error) {
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error = error.message
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}
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printOnPretty({ error })
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}
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})
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