node-gamedig/protocols/beammp.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

33 lines
971 B
JavaScript

import Core from './core.js'
import beammpmaster from './beammpmaster.js'
export default class beammp extends Core {
async run (state) {
const master = new beammpmaster()
master.options = this.options
const masterState = await master.runOnceSafe()
const servers = masterState.raw.servers
const server = servers.find(s => s.ip === this.options.host)
if (!server) {
throw new Error('Server not found in the master list')
}
state.name = server.sname.replace(/\^./g, '')
state.map = server.map
state.password = server.password
state.numplayers = parseInt(server.players)
state.maxplayers = parseInt(server.players)
const players = server.playerslist.split(';')
if (players[players.length - 1] === '') {
players.pop()
}
players.forEach(player => {
state.players.push({ name: player })
})
state.raw = server
if ('version' in state.raw) state.version = state.raw.version
}
}