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https://github.com/gamedig/node-gamedig.git
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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
70 lines
2.2 KiB
JavaScript
70 lines
2.2 KiB
JavaScript
import Core from './core.js'
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export default class teamspeak3 extends Core {
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async run (state) {
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const queryPort = this.options.teamspeakQueryPort || 10011
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await this.withTcp(async socket => {
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{
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const data = await this.sendCommand(socket, 'use port=' + this.options.port, true)
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const split = data.split('\n\r')
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if (split[0] !== 'TS3') throw new Error('Invalid header')
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}
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{
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const data = await this.sendCommand(socket, 'serverinfo')
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state.raw = data[0]
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if ('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name
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if ('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients
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if ('virtualserver_clientsonline' in state.raw) state.numplayers = state.raw.virtualserver_clientsonline
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if ('virtualserver_version' in state.raw) state.version = state.raw.virtualserver_version
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}
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{
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const list = await this.sendCommand(socket, 'clientlist')
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for (const client of list) {
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client.name = client.client_nickname
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delete client.client_nickname
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if (client.client_type === '0') {
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state.players.push(client)
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}
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}
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}
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{
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const data = await this.sendCommand(socket, 'channellist -topic')
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state.raw.channels = data
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}
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}, queryPort)
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}
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async sendCommand (socket, cmd, raw) {
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const body = await this.tcpSend(socket, cmd + '\x0A', (buffer) => {
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if (buffer.length < 21) return
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if (buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return
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return buffer.slice(0, -21).toString()
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})
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if (raw) {
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return body
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} else {
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const segments = body.split('|')
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const out = []
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for (const line of segments) {
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const split = line.split(' ')
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const unit = {}
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for (const field of split) {
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const equals = field.indexOf('=')
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const key = equals === -1 ? field : field.substring(0, equals)
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const value = equals === -1
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? ''
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: field.substring(equals + 1)
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.replace(/\\s/g, ' ').replace(/\\\//g, '/')
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unit[key] = value
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}
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out.push(unit)
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}
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return out
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}
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}
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}
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