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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
19 lines
577 B
JavaScript
19 lines
577 B
JavaScript
import Epic from './epic.js'
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export default class theisleevrima extends Epic {
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constructor () {
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super()
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// OAuth2 credentials extracted from The Isle Evrima files.
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this.clientId = 'xyza7891gk5PRo3J7G9puCJGFJjmEguW'
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this.clientSecret = 'pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8'
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this.deploymentId = '6db6bea492f94b1bbdfcdfe3e4f898dc'
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}
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async run (state) {
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await super.run(state)
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state.name = state.raw.attributes.SERVERNAME_s
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state.map = state.raw.attributes.MAP_NAME_s
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state.version = state.raw.attributes.SERVER_VERSION_s
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}
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}
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