node-gamedig/protocols/assettocorsa.js

41 lines
1.3 KiB
JavaScript

const Core = require('./core');
class AssettoCorsa extends Core {
async run(state) {
const serverInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/INFO`,
responseType: 'json'
});
const carInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
responseType: 'json'
});
if (!serverInfo || !carInfo || !carInfo.Cars) {
throw new Error('Query not successful');
}
state.maxplayers = serverInfo.maxclients;
state.name = serverInfo.name;
state.map = serverInfo.track;
state.password = serverInfo.pass;
state.gamePort = serverInfo.port;
state.raw.carInfo = carInfo.Cars;
state.raw.serverInfo = serverInfo;
for (const car of carInfo.Cars) {
if (car.IsConnected) {
state.players.push({
name: car.DriverName,
car: car.Model,
skin: car.Skin,
nation: car.DriverNation,
team: car.DriverTeam
});
}
}
}
}
module.exports = AssettoCorsa;