node-gamedig/protocols/terraria.js

27 lines
726 B
JavaScript

const Core = require('./core');
class Terraria extends Core {
async run(state) {
const json = await this.request({
url: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
searchParams: {
players: 'true',
token: this.options.token
},
responseType: 'json'
});
if(json.status !== '200') throw new Error('Invalid status');
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
state.name = json.name;
state.gamePort = json.port;
state.raw.numplayers = json.playercount;
}
}
module.exports = Terraria;