node-gamedig/protocols/terraria.js

27 lines
719 B
JavaScript

const Core = require('./core');
class Terraria extends Core {
async run(state) {
const body = await this.request({
uri: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
qs: {
players: 'true',
token: this.options.token
}
});
const json = JSON.parse(body);
if(json.status !== 200) throw new Error('Invalid status');
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
state.name = json.name;
state.gamePort = json.port;
state.raw.numplayers = json.playercount;
}
}
module.exports = Terraria;