mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 09:40:38 +01:00
a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
25 lines
758 B
JavaScript
25 lines
758 B
JavaScript
import Core from './core.js'
|
|
|
|
export default class mumbleping extends Core {
|
|
constructor () {
|
|
super()
|
|
this.byteorder = 'be'
|
|
}
|
|
|
|
async run (state) {
|
|
const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
|
|
if (buffer.length >= 24) return buffer
|
|
})
|
|
|
|
const reader = this.reader(data)
|
|
reader.skip(1)
|
|
state.raw.versionMajor = reader.uint(1)
|
|
state.raw.versionMinor = reader.uint(1)
|
|
state.raw.versionPatch = reader.uint(1)
|
|
state.version = state.raw.versionMajor + '.' + state.raw.versionMinor + '.' + state.raw.versionPatch
|
|
reader.skip(8)
|
|
state.numplayers = reader.uint(4)
|
|
state.maxplayers = reader.uint(4)
|
|
state.raw.allowedbandwidth = reader.uint(4)
|
|
}
|
|
}
|