node-gamedig/protocols/buildandshoot.js

58 lines
1.7 KiB
JavaScript

const Core = require('./core'),
cheerio = require('cheerio');
class BuildAndShoot extends Core {
async run(state) {
const body = await this.request({
uri: 'http://'+this.options.address+':'+this.options.port+'/',
});
let m;
m = body.match(/status server for (.*?)\.?[\r\n]/);
if(m) state.name = m[1];
m = body.match(/Current uptime: (\d+)/);
if(m) state.raw.uptime = m[1];
m = body.match(/currently running (.*?) by /);
if(m) state.map = m[1];
m = body.match(/Current players: (\d+)\/(\d+)/);
if(m) {
state.raw.numplayers = m[1];
state.maxplayers = m[2];
}
m = body.match(/aos:\/\/[0-9]+:[0-9]+/);
if (m) {
state.connect = m[0];
}
const $ = cheerio.load(body);
$('#playerlist tbody tr').each((i,tr) => {
if (!$(tr).find('td').first().attr('colspan')) {
state.players.push({
name: $(tr).find('td').eq(2).text(),
ping: $(tr).find('td').eq(3).text().trim(),
team: $(tr).find('td').eq(4).text().toLowerCase(),
score: parseInt($(tr).find('td').eq(5).text())
});
}
});
/*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) {
var o1 = parseInt(m[1]);
var o2 = parseInt(m[2]);
var o3 = parseInt(m[3]);
var o4 = parseInt(m[4]);
var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
state.raw.url = 'aos://'+addr;
}
*/
}
}
module.exports = BuildAndShoot;