node-gamedig/protocols/mutantfactions.js

55 lines
1.4 KiB
JavaScript

var request = require('request');
module.exports = require('./protocols/core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://mutantfactions.net/game/receiveLobby.php',
timeout: 3000,
}, function(e,r,body) {
if(e) return self.fatal('Lobby request error');
var split = body.split('<br/>');
var found = false;
for(var i = 0; i < split.length; i++) {
var line = split[i];
var fields = line.split('::');
var ip = fields[2];
var port = fields[3];
if(ip == self.options.address && port == self.options.port) {
found = fields;
break;
}
}
if(!found) return self.fatal('Server not found in list');
state.raw.countrycode = fields[0];
state.raw.country = fields[1];
state.name = fields[4];
state.map = fields[5];
state.raw.numplayers = fields[6];
state.maxplayers = fields[7];
// fields[8] is unknown?
state.raw.rules = fields[9];
state.raw.gamemode = fields[10];
state.raw.gangsters = fields[11];
state.raw.cashrate = fields[12];
state.raw.missions = fields[13];
state.raw.vehicles = fields[14];
state.raw.customweapons = fields[15];
state.raw.friendlyfire = fields[16];
state.raw.mercs = fields[17];
// fields[18] is unknown? listen server?
state.raw.version = fields[19];
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
});
}
});