node-gamedig/protocols/teamspeak3.js
CosminPerRam da7a4a6334
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
2023-10-27 19:48:56 +03:00

70 lines
2.2 KiB
JavaScript

import Core from './core.js'
export default class teamspeak3 extends Core {
async run (state) {
const queryPort = this.options.teamspeakQueryPort || 10011
await this.withTcp(async socket => {
{
const data = await this.sendCommand(socket, 'use port=' + this.options.port, true)
const split = data.split('\n\r')
if (split[0] !== 'TS3') throw new Error('Invalid header')
}
{
const data = await this.sendCommand(socket, 'serverinfo')
state.raw = data[0]
if ('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name
if ('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients
if ('virtualserver_clientsonline' in state.raw) state.numplayers = state.raw.virtualserver_clientsonline
}
{
const list = await this.sendCommand(socket, 'clientlist')
for (const client of list) {
client.name = client.client_nickname
delete client.client_nickname
if (client.client_type === '0') {
state.players.push(client)
}
}
}
{
const data = await this.sendCommand(socket, 'channellist -topic')
state.raw.channels = data
}
}, queryPort)
}
async sendCommand (socket, cmd, raw) {
const body = await this.tcpSend(socket, cmd + '\x0A', (buffer) => {
if (buffer.length < 21) return
if (buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return
return buffer.slice(0, -21).toString()
})
if (raw) {
return body
} else {
const segments = body.split('|')
const out = []
for (const line of segments) {
const split = line.split(' ')
const unit = {}
for (const field of split) {
const equals = field.indexOf('=')
const key = equals === -1 ? field : field.substring(0, equals)
const value = equals === -1
? ''
: field.substring(equals + 1)
.replace(/\\s/g, ' ').replace(/\\\//g, '/')
unit[key] = value
}
out.push(unit)
}
return out
}
}
}