mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-03 13:01:04 +01:00
66 lines
1.7 KiB
JavaScript
66 lines
1.7 KiB
JavaScript
module.exports = require('./core').extend({
|
|
init: function() {
|
|
this._super();
|
|
this.pretty = 'Quake 2';
|
|
this.options.port = 27910;
|
|
this.encoding = 'latin1';
|
|
this.delimiter = '\n';
|
|
this.sendHeader = 'status';
|
|
this.responseHeader = 'print';
|
|
},
|
|
run: function(state) {
|
|
var self = this;
|
|
|
|
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
|
|
var reader = self.reader(buffer);
|
|
var header = reader.string();
|
|
if(header != '\xff\xff\xff\xff'+this.responseHeader) return;
|
|
|
|
var info = reader.string().split('\\');
|
|
if(info[0] == '') info.shift();
|
|
while(true) {
|
|
var key = info.shift();
|
|
var value = info.shift();
|
|
if(typeof value == 'undefined') break;
|
|
state.raw[key] = value;
|
|
}
|
|
|
|
while(!reader.done()) {
|
|
var player = reader.string();
|
|
|
|
var args = [];
|
|
var split = player.split('"');
|
|
var inQuote = false;
|
|
split.forEach(function(part,i) {
|
|
var inQuote = (i%2 == 1);
|
|
if(inQuote) {
|
|
args.push(part);
|
|
} else {
|
|
var splitSpace = part.split(' ');
|
|
splitSpace.forEach(function(subpart) {
|
|
if(subpart) args.push(subpart);
|
|
});
|
|
}
|
|
});
|
|
|
|
var frags = parseInt(args[0]);
|
|
var ping = parseInt(args[1]);
|
|
var name = args[2] || '';
|
|
var address = args[3] || '';
|
|
|
|
(ping == 0 ? state.bots : state.players).push({
|
|
frags:frags, ping:ping, name:name, address:address
|
|
});
|
|
}
|
|
|
|
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
|
if('mapname' in state.raw) state.map = state.raw.mapname;
|
|
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
|
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
|
|
|
self.finish(state);
|
|
return true;
|
|
});
|
|
}
|
|
});
|