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52 lines
1.4 KiB
JavaScript
52 lines
1.4 KiB
JavaScript
module.exports = require('./gamespy3').extend({
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init: function() {
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this._super();
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this.pretty = 'Unreal Tournament 3';
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this.options.port = 6500;
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},
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finalizeState: function(state) {
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this._super(state);
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this.translate(state.raw,{
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'mapname': false,
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'p1073741825': 'map',
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'p1073741826': 'gametype',
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'p1073741827': 'servername',
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'p1073741828': 'custom_mutators',
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'gamemode': 'joininprogress',
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's32779': 'gamemode',
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's0': 'bot_skill',
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's6': 'pure_server',
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's7': 'password',
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's8': 'vs_bots',
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's10': 'force_respawn',
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'p268435704': 'frag_limit',
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'p268435705': 'time_limit',
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'p268435703': 'numbots',
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'p268435717': 'stock_mutators',
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'p1073741829': 'stock_mutators',
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's1': false,
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's9': false,
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's11': false,
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's12': false,
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's13': false,
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's14': false,
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'p268435706': false,
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'p268435968': false,
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'p268435969': false
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});
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function split(a) {
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var s = a.split('\x1c');
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s = s.filter(function(e) { return e });
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return s;
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}
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if('custom_mutators' in state) state['custom_mutators'] = split(state['custom_mutators']);
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if('stock_mutators' in state) state['stock_mutators'] = split(state['stock_mutators']);
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if('map' in state.raw) state.map = state.raw.map;
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if('password' in state.raw) state.password = state.raw.password;
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if('servername' in state.raw) state.name = state.raw.servername;
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}
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});
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