node-gamedig/lib/QueryRunner.js
2019-01-12 05:45:09 -06:00

104 lines
3.2 KiB
JavaScript

const GameResolver = require('./GameResolver'),
ProtocolResolver = require('./ProtocolResolver');
const defaultOptions = {
socketTimeout: 2000,
attemptTimeout: 10000,
maxAttempts: 1
};
class QueryRunner {
constructor(udpSocket, debug) {
this.debug = debug;
this.udpSocket = udpSocket;
this.gameResolver = new GameResolver();
this.protocolResolver = new ProtocolResolver();
}
async run(userOptions) {
for (const key of Object.keys(userOptions)) {
const value = userOptions[key];
if (['port'].includes(key)) {
userOptions[key] = parseInt(value);
}
}
const {
port_query: gameQueryPort,
port_query_offset: gameQueryPortOffset,
...gameOptions
} = this.gameResolver.lookup(userOptions.type);
const attempts = [];
if (userOptions.port) {
if (gameQueryPortOffset) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: userOptions.port + gameQueryPortOffset
});
}
if (userOptions.port === gameOptions.port && gameQueryPort) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameQueryPort
});
}
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions
});
} else if (gameQueryPort) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameQueryPort
});
} else if (gameOptions.port) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameOptions.port + (gameQueryPortOffset || 0)
});
} else {
throw new Error("Could not determine port to query. Did you provide a port or gameid?");
}
if (attempts.length === 1) {
return await this._attempt(attempts[0]);
} else {
const errors = [];
for (const attempt of attempts) {
try {
return await this._attempt(attempt);
} catch(e) {
const e2 = new Error('Failed to query port ' + attempt.port);
e2.stack += "\nCaused by:\n" + e.stack;
errors.push(e2);
}
}
const err = new Error('Failed all port attempts');
err.stack = errors.map(e => e.stack).join('\n');
throw err;
}
}
async _attempt(options) {
if (this.debug) {
console.log("Running attempt with options:");
console.log(options);
}
const core = this.protocolResolver.create(options.protocol);
core.options = options;
core.udpSocket = this.udpSocket;
return await core.runAllAttempts();
}
}
module.exports = QueryRunner;