node-gamedig/protocols/ffow.js

39 lines
1.2 KiB
JavaScript

const Valve = require('./valve');
class Ffow extends Valve {
constructor() {
super();
this.byteorder = 'be';
this.legacyChallenge = true;
}
async queryInfo(state) {
this.debugLog("Requesting ffow info ...");
const b = await this.sendPacket(
0x46,
'LSQ',
0x49
);
const reader = this.reader(b);
state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.mod = reader.string();
state.raw.gamemode = reader.string();
state.raw.description = reader.string();
state.raw.version = reader.string();
state.gamePort = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
state.raw.listentype = String.fromCharCode(reader.uint(1));
state.raw.environment = String.fromCharCode(reader.uint(1));
state.password = !!reader.uint(1);
state.raw.secure = reader.uint(1);
state.raw.averagefps = reader.uint(1);
state.raw.round = reader.uint(1);
state.raw.maxrounds = reader.uint(1);
state.raw.timeleft = reader.uint(2);
}
}
module.exports = Ffow;