Split types out of action
This commit is contained in:
parent
29d0b66ba9
commit
f1685821a3
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@ -1,208 +1,33 @@
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//! Processor responsible for receiving events, filtering them, and scheduling actions in response.
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use std::{
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fmt,
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sync::{Arc, Weak},
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sync::{Arc},
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time::{Duration, Instant},
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};
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use atomic_take::AtomicTake;
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use clearscreen::ClearScreen;
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use once_cell::sync::OnceCell;
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use tokio::{
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process::Command,
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sync::{mpsc, watch, Mutex, OwnedMutexGuard},
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sync::{mpsc, watch},
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time::timeout,
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};
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use tracing::{debug, trace, warn};
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pub use command_group::Signal;
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use crate::{
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command::{Shell, Supervisor},
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command::{ Supervisor},
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error::{CriticalError, RuntimeError},
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event::Event,
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handler::{rte, Handler},
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};
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pub use command_group::Signal;
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#[doc(inline)]
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pub use outcome::Outcome;
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#[doc(inline)]
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pub use workingdata::*;
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#[derive(Clone)]
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#[non_exhaustive]
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pub struct WorkingData {
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pub throttle: Duration,
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pub action_handler: Arc<AtomicTake<Box<dyn Handler<Action> + Send>>>,
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pub pre_spawn_handler: Arc<AtomicTake<Box<dyn Handler<PreSpawn> + Send>>>,
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pub post_spawn_handler: Arc<AtomicTake<Box<dyn Handler<PostSpawn> + Send>>>,
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pub shell: Shell,
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/// TODO: notes for command construction ref Shell and old src
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pub command: Vec<String>,
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pub grouped: bool,
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}
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impl fmt::Debug for WorkingData {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("WorkingData")
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.field("throttle", &self.throttle)
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.field("shell", &self.shell)
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.field("command", &self.command)
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.field("grouped", &self.grouped)
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.finish_non_exhaustive()
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}
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}
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impl Default for WorkingData {
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fn default() -> Self {
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Self {
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// set to 50ms here, but will remain 100ms on cli until 2022
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throttle: Duration::from_millis(50),
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action_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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pre_spawn_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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post_spawn_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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shell: Shell::default(),
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command: Vec::new(),
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grouped: true,
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}
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}
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}
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#[derive(Debug, Default)]
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pub struct Action {
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pub events: Vec<Event>,
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outcome: Arc<OnceCell<Outcome>>,
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}
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impl Action {
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fn new(events: Vec<Event>) -> Self {
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Self {
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events,
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..Self::default()
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}
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}
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/// Set the action's outcome.
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///
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/// This takes `self` and `Action` is not `Clone`, so it's only possible to call it once.
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/// Regardless, if you _do_ manage to call it twice, it will do nothing beyond the first call.
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///
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/// See the [`Action`] documentation about handlers to learn why it's a bad idea to clone or
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/// send it elsewhere, and what kind of handlers you cannot use.
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pub fn outcome(self, outcome: Outcome) {
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self.outcome.set(outcome).ok();
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}
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}
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#[derive(Debug)]
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#[non_exhaustive]
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pub struct PreSpawn {
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pub command: Vec<String>,
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command_w: Weak<Mutex<Command>>,
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}
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impl PreSpawn {
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fn new(command: Command, cmd: Vec<String>) -> (Self, Arc<Mutex<Command>>) {
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let arc = Arc::new(Mutex::new(command));
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(
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Self {
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command: cmd,
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command_w: Arc::downgrade(&arc),
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},
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arc.clone(),
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)
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}
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/// Get write access to the command that will be spawned.
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///
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/// Keeping the lock alive beyond the end of the handler may cause the command to be cancelled,
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/// but note no guarantees are made on this behaviour. Just don't do it. See the [`Action`]
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/// documentation about handlers for more.
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///
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/// This will always return `Some()` under normal circumstances.
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pub async fn command(&self) -> Option<OwnedMutexGuard<Command>> {
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if let Some(arc) = self.command_w.upgrade() {
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Some(arc.lock_owned().await)
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} else {
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None
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}
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}
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}
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#[derive(Debug)]
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#[non_exhaustive]
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pub struct PostSpawn {
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pub command: Vec<String>,
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pub id: u32,
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pub grouped: bool,
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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#[non_exhaustive]
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pub enum Outcome {
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/// Stop processing this action silently.
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DoNothing,
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/// If the command is running, stop it.
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Stop,
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/// If the command isn't running, start it.
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Start,
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/// Wait for command completion.
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Wait,
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/// Send this signal to the command.
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Signal(Signal),
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/// Clear the (terminal) screen.
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Clear,
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/// Reset the (terminal) screen.
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///
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/// This invokes (in order): [`WindowsCooked`][ClearScreen::WindowsCooked],
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/// [`WindowsVt`][ClearScreen::WindowsVt], [`VtLeaveAlt`][ClearScreen::VtLeaveAlt],
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/// [`VtWellDone`][ClearScreen::VtWellDone], and [the default][ClearScreen::default()].
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Reset,
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/// Exit watchexec.
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Exit,
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/// When command is running, do the first, otherwise the second.
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IfRunning(Box<Outcome>, Box<Outcome>),
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/// Do both outcomes in order.
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Both(Box<Outcome>, Box<Outcome>),
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}
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impl Default for Outcome {
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fn default() -> Self {
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Self::DoNothing
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}
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}
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impl Outcome {
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pub fn if_running(then: Outcome, otherwise: Outcome) -> Self {
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Self::IfRunning(Box::new(then), Box::new(otherwise))
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}
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pub fn both(one: Outcome, two: Outcome) -> Self {
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Self::Both(Box::new(one), Box::new(two))
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}
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pub fn wait(and_then: Outcome) -> Self {
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Self::Both(Box::new(Outcome::Wait), Box::new(and_then))
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}
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fn resolve(self, is_running: bool) -> Self {
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match (is_running, self) {
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(true, Self::IfRunning(then, _)) => then.resolve(true),
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(false, Self::IfRunning(_, otherwise)) => otherwise.resolve(false),
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(ir, Self::Both(one, two)) => Self::both(one.resolve(ir), two.resolve(ir)),
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(_, other) => other,
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}
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}
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}
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mod outcome;
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mod workingdata;
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pub async fn worker(
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working: watch::Receiver<WorkingData>,
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@ -248,6 +73,8 @@ pub async fn worker(
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Ok(Some(event)) => {
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trace!(?event, "got event");
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// TODO: filter event here
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if set.is_empty() {
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trace!("event is the first, resetting throttle window");
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last = Instant::now();
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@ -0,0 +1,68 @@
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use command_group::Signal;
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#[derive(Clone, Debug, PartialEq, Eq)]
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#[non_exhaustive]
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pub enum Outcome {
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/// Stop processing this action silently.
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DoNothing,
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/// If the command is running, stop it.
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Stop,
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/// If the command isn't running, start it.
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Start,
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/// Wait for command completion.
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Wait,
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/// Send this signal to the command.
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Signal(Signal),
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/// Clear the (terminal) screen.
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Clear,
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/// Reset the (terminal) screen.
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///
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/// This invokes (in order): [`WindowsCooked`][ClearScreen::WindowsCooked],
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/// [`WindowsVt`][ClearScreen::WindowsVt], [`VtLeaveAlt`][ClearScreen::VtLeaveAlt],
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/// [`VtWellDone`][ClearScreen::VtWellDone], and [the default][ClearScreen::default()].
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Reset,
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/// Exit watchexec.
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Exit,
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/// When command is running, do the first, otherwise the second.
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IfRunning(Box<Outcome>, Box<Outcome>),
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/// Do both outcomes in order.
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Both(Box<Outcome>, Box<Outcome>),
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}
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impl Default for Outcome {
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fn default() -> Self {
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Self::DoNothing
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}
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}
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impl Outcome {
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pub fn if_running(then: Outcome, otherwise: Outcome) -> Self {
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Self::IfRunning(Box::new(then), Box::new(otherwise))
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}
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pub fn both(one: Outcome, two: Outcome) -> Self {
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Self::Both(Box::new(one), Box::new(two))
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}
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pub fn wait(and_then: Outcome) -> Self {
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Self::Both(Box::new(Outcome::Wait), Box::new(and_then))
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}
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pub fn resolve(self, is_running: bool) -> Self {
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match (is_running, self) {
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(true, Self::IfRunning(then, _)) => then.resolve(true),
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(false, Self::IfRunning(_, otherwise)) => otherwise.resolve(false),
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(ir, Self::Both(one, two)) => Self::both(one.resolve(ir), two.resolve(ir)),
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(_, other) => other,
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}
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}
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}
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@ -0,0 +1,130 @@
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use std::{
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fmt,
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sync::{Arc, Weak},
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time::{Duration},
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};
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use atomic_take::AtomicTake;
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use once_cell::sync::OnceCell;
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use tokio::{
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process::Command,
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sync::{Mutex, OwnedMutexGuard},
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};
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pub use command_group::Signal;
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use crate::{command::Shell, event::Event, handler::{Handler}};
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use super::Outcome;
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#[derive(Clone)]
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#[non_exhaustive]
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pub struct WorkingData {
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pub throttle: Duration,
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pub action_handler: Arc<AtomicTake<Box<dyn Handler<Action> + Send>>>,
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pub pre_spawn_handler: Arc<AtomicTake<Box<dyn Handler<PreSpawn> + Send>>>,
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pub post_spawn_handler: Arc<AtomicTake<Box<dyn Handler<PostSpawn> + Send>>>,
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pub shell: Shell,
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/// TODO: notes for command construction ref Shell and old src
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pub command: Vec<String>,
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pub grouped: bool,
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}
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impl fmt::Debug for WorkingData {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("WorkingData")
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.field("throttle", &self.throttle)
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.field("shell", &self.shell)
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.field("command", &self.command)
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.field("grouped", &self.grouped)
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.finish_non_exhaustive()
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}
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}
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impl Default for WorkingData {
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fn default() -> Self {
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Self {
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// set to 50ms here, but will remain 100ms on cli until 2022
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throttle: Duration::from_millis(50),
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action_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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pre_spawn_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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post_spawn_handler: Arc::new(AtomicTake::new(Box::new(()) as _)),
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shell: Shell::default(),
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command: Vec::new(),
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grouped: true,
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}
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}
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}
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#[derive(Debug, Default)]
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pub struct Action {
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pub events: Vec<Event>,
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pub(super) outcome: Arc<OnceCell<Outcome>>,
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}
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impl Action {
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pub(super) fn new(events: Vec<Event>) -> Self {
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Self {
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events,
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..Self::default()
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}
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}
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/// Set the action's outcome.
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///
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/// This takes `self` and `Action` is not `Clone`, so it's only possible to call it once.
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/// Regardless, if you _do_ manage to call it twice, it will do nothing beyond the first call.
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///
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/// See the [`Action`] documentation about handlers to learn why it's a bad idea to clone or
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/// send it elsewhere, and what kind of handlers you cannot use.
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pub fn outcome(self, outcome: Outcome) {
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self.outcome.set(outcome).ok();
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}
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}
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#[derive(Debug)]
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#[non_exhaustive]
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pub struct PreSpawn {
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pub command: Vec<String>,
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command_w: Weak<Mutex<Command>>,
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}
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impl PreSpawn {
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pub(super) fn new(command: Command, cmd: Vec<String>) -> (Self, Arc<Mutex<Command>>) {
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let arc = Arc::new(Mutex::new(command));
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(
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Self {
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command: cmd,
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command_w: Arc::downgrade(&arc),
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},
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arc.clone(),
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)
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}
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/// Get write access to the command that will be spawned.
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///
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/// Keeping the lock alive beyond the end of the handler may cause the command to be cancelled,
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/// but note no guarantees are made on this behaviour. Just don't do it. See the [`Action`]
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/// documentation about handlers for more.
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///
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/// This will always return `Some()` under normal circumstances.
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pub async fn command(&self) -> Option<OwnedMutexGuard<Command>> {
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if let Some(arc) = self.command_w.upgrade() {
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Some(arc.lock_owned().await)
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} else {
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None
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}
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}
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}
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#[derive(Debug)]
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#[non_exhaustive]
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pub struct PostSpawn {
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pub command: Vec<String>,
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pub id: u32,
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pub grouped: bool,
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}
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