// Copyright 2010 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Windows environment variables. package windows import ( "syscall" "unsafe" ) func Getenv(key string) (value string, found bool) { return syscall.Getenv(key) } func Setenv(key, value string) error { return syscall.Setenv(key, value) } func Clearenv() { syscall.Clearenv() } func Environ() []string { return syscall.Environ() } // Returns a default environment associated with the token, rather than the current // process. If inheritExisting is true, then this environment also inherits the // environment of the current process. func (token Token) Environ(inheritExisting bool) (env []string, err error) { var block *uint16 err = CreateEnvironmentBlock(&block, token, inheritExisting) if err != nil { return nil, err } defer DestroyEnvironmentBlock(block) size := unsafe.Sizeof(*block) for *block != 0 { // find NUL terminator end := unsafe.Pointer(block) for *(*uint16)(end) != 0 { end = unsafe.Add(end, size) } entry := unsafe.Slice(block, (uintptr(end)-uintptr(unsafe.Pointer(block)))/size) env = append(env, UTF16ToString(entry)) block = (*uint16)(unsafe.Add(end, size)) } return env, nil } func Unsetenv(key string) error { return syscall.Unsetenv(key) }