mirror of
https://github.com/cheat/cheat.git
synced 2024-11-18 01:40:39 +01:00
80c91cbdee
Integrate `go-git` into the application, and use it to `git clone` cheatsheets when the installer runs. Previously, the installer required that `git` be installed on the system `PATH`, so this change has to big advantages: 1. It removes that system dependency on `git` 2. It paves the way for implementing the `--update` command Additionally, `cheat` now performs a `--depth=1` clone when installing cheatsheets, which should at least somewhat improve installation times (especially on slow network connections).
194 lines
5.4 KiB
Go
194 lines
5.4 KiB
Go
// Package warnings implements error handling with non-fatal errors (warnings).
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//
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// A recurring pattern in Go programming is the following:
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//
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// func myfunc(params) error {
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// if err := doSomething(...); err != nil {
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// return err
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// }
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// if err := doSomethingElse(...); err != nil {
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// return err
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// }
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// if ok := doAnotherThing(...); !ok {
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// return errors.New("my error")
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// }
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// ...
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// return nil
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// }
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//
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// This pattern allows interrupting the flow on any received error. But what if
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// there are errors that should be noted but still not fatal, for which the flow
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// should not be interrupted? Implementing such logic at each if statement would
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// make the code complex and the flow much harder to follow.
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//
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// Package warnings provides the Collector type and a clean and simple pattern
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// for achieving such logic. The Collector takes care of deciding when to break
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// the flow and when to continue, collecting any non-fatal errors (warnings)
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// along the way. The only requirement is that fatal and non-fatal errors can be
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// distinguished programmatically; that is a function such as
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//
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// IsFatal(error) bool
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//
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// must be implemented. The following is an example of what the above snippet
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// could look like using the warnings package:
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//
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// import "gopkg.in/warnings.v0"
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//
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// func isFatal(err error) bool {
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// _, ok := err.(WarningType)
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// return !ok
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// }
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//
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// func myfunc(params) error {
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// c := warnings.NewCollector(isFatal)
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// c.FatalWithWarnings = true
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// if err := c.Collect(doSomething()); err != nil {
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// return err
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// }
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// if err := c.Collect(doSomethingElse(...)); err != nil {
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// return err
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// }
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// if ok := doAnotherThing(...); !ok {
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// if err := c.Collect(errors.New("my error")); err != nil {
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// return err
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// }
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// }
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// ...
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// return c.Done()
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// }
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//
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// For an example of a non-trivial code base using this library, see
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// gopkg.in/gcfg.v1
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//
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// Rules for using warnings
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//
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// - ensure that warnings are programmatically distinguishable from fatal
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// errors (i.e. implement an isFatal function and any necessary error types)
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// - ensure that there is a single Collector instance for a call of each
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// exported function
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// - ensure that all errors (fatal or warning) are fed through Collect
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// - ensure that every time an error is returned, it is one returned by a
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// Collector (from Collect or Done)
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// - ensure that Collect is never called after Done
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//
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// TODO
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//
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// - optionally limit the number of warnings (e.g. stop after 20 warnings) (?)
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// - consider interaction with contexts
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// - go vet-style invocations verifier
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// - semi-automatic code converter
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//
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package warnings // import "gopkg.in/warnings.v0"
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import (
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"bytes"
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"fmt"
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)
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// List holds a collection of warnings and optionally one fatal error.
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type List struct {
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Warnings []error
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Fatal error
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}
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// Error implements the error interface.
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func (l List) Error() string {
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b := bytes.NewBuffer(nil)
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if l.Fatal != nil {
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fmt.Fprintln(b, "fatal:")
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fmt.Fprintln(b, l.Fatal)
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}
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switch len(l.Warnings) {
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case 0:
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// nop
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case 1:
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fmt.Fprintln(b, "warning:")
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default:
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fmt.Fprintln(b, "warnings:")
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}
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for _, err := range l.Warnings {
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fmt.Fprintln(b, err)
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}
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return b.String()
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}
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// A Collector collects errors up to the first fatal error.
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type Collector struct {
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// IsFatal distinguishes between warnings and fatal errors.
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IsFatal func(error) bool
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// FatalWithWarnings set to true means that a fatal error is returned as
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// a List together with all warnings so far. The default behavior is to
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// only return the fatal error and discard any warnings that have been
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// collected.
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FatalWithWarnings bool
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l List
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done bool
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}
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// NewCollector returns a new Collector; it uses isFatal to distinguish between
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// warnings and fatal errors.
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func NewCollector(isFatal func(error) bool) *Collector {
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return &Collector{IsFatal: isFatal}
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}
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// Collect collects a single error (warning or fatal). It returns nil if
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// collection can continue (only warnings so far), or otherwise the errors
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// collected. Collect mustn't be called after the first fatal error or after
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// Done has been called.
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func (c *Collector) Collect(err error) error {
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if c.done {
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panic("warnings.Collector already done")
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}
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if err == nil {
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return nil
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}
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if c.IsFatal(err) {
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c.done = true
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c.l.Fatal = err
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} else {
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c.l.Warnings = append(c.l.Warnings, err)
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}
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if c.l.Fatal != nil {
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return c.erorr()
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}
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return nil
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}
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// Done ends collection and returns the collected error(s).
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func (c *Collector) Done() error {
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c.done = true
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return c.erorr()
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}
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func (c *Collector) erorr() error {
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if !c.FatalWithWarnings && c.l.Fatal != nil {
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return c.l.Fatal
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}
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if c.l.Fatal == nil && len(c.l.Warnings) == 0 {
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return nil
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}
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// Note that a single warning is also returned as a List. This is to make it
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// easier to determine fatal-ness of the returned error.
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return c.l
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}
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// FatalOnly returns the fatal error, if any, **in an error returned by a
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// Collector**. It returns nil if and only if err is nil or err is a List
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// with err.Fatal == nil.
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func FatalOnly(err error) error {
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l, ok := err.(List)
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if !ok {
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return err
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}
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return l.Fatal
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}
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// WarningsOnly returns the warnings **in an error returned by a Collector**.
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func WarningsOnly(err error) []error {
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l, ok := err.(List)
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if !ok {
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return nil
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}
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return l.Warnings
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}
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