mirror of
https://github.com/cheat/cheat.git
synced 2024-11-16 08:58:28 +01:00
e5114a3e76
- Re-implemented the project in Golang, and deprecated Python entirely - Implemented several new, long-requested features - Refactored cheatsheets into a separate repository
150 lines
3.3 KiB
Go
150 lines
3.3 KiB
Go
package config
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import (
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"testing"
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"github.com/cheat/cheat/internal/cheatpath"
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)
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// TestValidateCorrect asserts that valid configs are validated successfully
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func TestValidateCorrect(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Editor: "vim",
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Formatter: "terminal16m",
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Cheatpaths: []cheatpath.Cheatpath{
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cheatpath.Cheatpath{
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Name: "foo",
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Path: "/foo",
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ReadOnly: false,
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Tags: []string{},
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},
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},
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}
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// assert that no errors are returned
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if err := conf.Validate(); err != nil {
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t.Errorf("failed to validate valid config: %v", err)
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}
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}
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// TestInvalidateMissingEditor asserts that configs with unspecified editors
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// are invalidated
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func TestInvalidateMissingEditor(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Formatter: "terminal16m",
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Cheatpaths: []cheatpath.Cheatpath{
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cheatpath.Cheatpath{
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Name: "foo",
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Path: "/foo",
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ReadOnly: false,
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Tags: []string{},
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},
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},
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}
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// assert that no errors are returned
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if err := conf.Validate(); err == nil {
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t.Errorf("failed to invalidate config with unspecified editor")
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}
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}
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// TestInvalidateMissingCheatpaths asserts that configs without cheatpaths are
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// invalidated
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func TestInvalidateMissingCheatpaths(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Editor: "vim",
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Formatter: "terminal16m",
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}
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// assert that no errors are returned
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if err := conf.Validate(); err == nil {
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t.Errorf("failed to invalidate config without cheatpaths")
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}
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}
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// TestMissingInvalidFormatters asserts that configs which contain invalid
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// formatters are invalidated
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func TestMissingInvalidFormatters(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Editor: "vim",
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}
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// assert that no errors are returned
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if err := conf.Validate(); err == nil {
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t.Errorf("failed to invalidate config without formatter")
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}
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}
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// TestInvalidateDuplicateCheatpathNames asserts that configs which contain
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// cheatpaths with duplcated names are invalidated
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func TestInvalidateDuplicateCheatpathNames(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Editor: "vim",
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Formatter: "terminal16m",
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Cheatpaths: []cheatpath.Cheatpath{
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cheatpath.Cheatpath{
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Name: "foo",
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Path: "/foo",
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ReadOnly: false,
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Tags: []string{},
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},
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cheatpath.Cheatpath{
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Name: "foo",
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Path: "/bar",
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ReadOnly: false,
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Tags: []string{},
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},
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},
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}
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// assert that no errors are returned
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if err := conf.Validate(); err == nil {
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t.Errorf("failed to invalidate config with cheatpaths with duplicate names")
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}
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}
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// TestInvalidateDuplicateCheatpathPaths asserts that configs which contain
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// cheatpaths with duplcated paths are invalidated
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func TestInvalidateDuplicateCheatpathPaths(t *testing.T) {
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// mock a config
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conf := Config{
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Colorize: true,
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Editor: "vim",
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Formatter: "terminal16m",
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Cheatpaths: []cheatpath.Cheatpath{
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cheatpath.Cheatpath{
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Name: "foo",
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Path: "/foo",
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ReadOnly: false,
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Tags: []string{},
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},
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cheatpath.Cheatpath{
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Name: "bar",
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Path: "/foo",
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ReadOnly: false,
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Tags: []string{},
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},
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},
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}
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// assert that no errors are returned
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if err := conf.Validate(); err == nil {
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t.Errorf("failed to invalidate config with cheatpaths with duplicate paths")
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}
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}
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