878 lines
17 KiB
PHP
878 lines
17 KiB
PHP
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Ventrilo Protocol Class
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*
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* Note that a password is not required for versions >= 3.0.3
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*
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* All values are utf8 encoded upon processing
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*
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* This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to
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* work within this new system.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Ventrilo extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL =>
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"V\xc8\xf4\xf9`\xa2\x1e\xa5M\xfb\x03\xccQN\xa1\x10\x95\xaf\xb2g\x17g\x812\xfbW\xfd\x8e\xd2\x22r\x034z\xbb\x98",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'ventrilo';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'ventrilo';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Ventrilo";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "ventrilo://%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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'dedicated' => 'dedicated',
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'password' => 'auth',
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'hostname' => 'name',
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'numplayers' => 'clientcount',
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'maxplayers' => 'maxclients',
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],
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// Player
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'player' => [
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'team' => 'cid',
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'name' => 'name',
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],
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// Team
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'team' => [
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'id' => 'cid',
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'name' => 'name',
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],
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];
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/**
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* Encryption table for the header
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*
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* @type array
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*/
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private $head_encrypt_table = [
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0x80,
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0xe5,
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0x0e,
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0x38,
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0xba,
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0x63,
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0x4c,
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0x99,
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0x88,
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0x63,
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0x4c,
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0xd6,
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0x54,
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0xb8,
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0x65,
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0x7e,
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0xbf,
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0x8a,
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0xf0,
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0x17,
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0x8a,
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0xaa,
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0x4d,
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0x0f,
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0xb7,
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0x23,
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0x27,
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0xf6,
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0xeb,
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0x12,
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0xf8,
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0xea,
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0x17,
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0xb7,
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0xcf,
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0x52,
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0x57,
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0xcb,
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0x51,
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0xcf,
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0x1b,
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0x14,
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0xfd,
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0x6f,
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0x84,
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0x38,
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0xb5,
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0x24,
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0x11,
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0xcf,
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0x7a,
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0x75,
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0x7a,
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0xbb,
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0x78,
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0x74,
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0xdc,
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0xbc,
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0x42,
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0xf0,
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0x17,
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0x3f,
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0x5e,
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0xeb,
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0x74,
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0x77,
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0x04,
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0x4e,
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0x8c,
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0xaf,
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0x23,
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0xdc,
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0x65,
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0xdf,
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0xa5,
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0x65,
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0xdd,
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0x7d,
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0xf4,
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0x3c,
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0x4c,
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0x95,
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0xbd,
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0xeb,
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0x65,
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0x1c,
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0xf4,
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0x24,
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0x5d,
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0x82,
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0x18,
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0xfb,
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0x50,
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0x86,
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0xb8,
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0x53,
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0xe0,
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0x4e,
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0x36,
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0x96,
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0x1f,
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0xb7,
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0xcb,
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0xaa,
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0xaf,
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0xea,
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0xcb,
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0x20,
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0x27,
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0x30,
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0x2a,
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0xae,
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0xb9,
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0x07,
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0x40,
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0xdf,
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0x12,
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0x75,
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0xc9,
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0x09,
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0x82,
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0x9c,
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0x30,
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0x80,
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0x5d,
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0x8f,
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0x0d,
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0x09,
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0xa1,
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0x64,
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0xec,
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0x91,
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0xd8,
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0x8a,
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0x50,
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0x1f,
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0x40,
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0x5d,
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0xf7,
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0x08,
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0x2a,
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0xf8,
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0x60,
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0x62,
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0xa0,
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0x4a,
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0x8b,
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0xba,
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0x4a,
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0x6d,
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0x00,
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0x0a,
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0x93,
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0x32,
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0x12,
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0xe5,
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0x07,
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0x01,
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0x65,
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0xf5,
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0xff,
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0xe0,
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0xae,
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0xa7,
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0x81,
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0xd1,
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0xba,
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0x25,
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0x62,
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0x61,
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0xb2,
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0x85,
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0xad,
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0x7e,
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0x9d,
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0x3f,
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0x49,
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0x89,
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0x26,
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0xe5,
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0xd5,
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0xac,
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0x9f,
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0x0e,
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0xd7,
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0x6e,
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0x47,
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0x94,
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0x16,
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0x84,
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0xc8,
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0xff,
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0x44,
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0xea,
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0x04,
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0x40,
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0xe0,
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0x33,
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0x11,
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0xa3,
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0x5b,
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0x1e,
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0x82,
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0xff,
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0x7a,
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0x69,
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0xe9,
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0x2f,
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0xfb,
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0xea,
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0x9a,
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0xc6,
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0x7b,
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0xdb,
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0xb1,
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0xff,
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0x97,
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0x76,
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0x56,
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0xf3,
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0x52,
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0xc2,
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0x3f,
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0x0f,
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0xb6,
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0xac,
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0x77,
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0xc4,
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0xbf,
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0x59,
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0x5e,
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0x80,
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0x74,
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0xbb,
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0xf2,
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0xde,
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0x57,
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0x62,
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0x4c,
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0x1a,
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0xff,
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0x95,
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0x6d,
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0xc7,
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0x04,
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0xa2,
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0x3b,
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0xc4,
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0x1b,
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0x72,
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0xc7,
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0x6c,
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0x82,
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0x60,
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0xd1,
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0x0d,
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];
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/**
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* Encryption table for the data
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*
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* @type array
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*/
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private $data_encrypt_table = [
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0x82,
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0x8b,
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0x7f,
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0x68,
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0x90,
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0xe0,
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0x44,
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0x09,
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0x19,
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0x3b,
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0x8e,
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0x5f,
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0xc2,
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0x82,
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0x38,
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0x23,
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0x6d,
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0xdb,
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0x62,
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0x49,
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0x52,
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0x6e,
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0x21,
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0xdf,
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0x51,
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0x6c,
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0x76,
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0x37,
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0x86,
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0x50,
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0x7d,
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0x48,
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0x1f,
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0x65,
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0xe7,
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0x52,
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0x6a,
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0x88,
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0xaa,
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0xc1,
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0x32,
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0x2f,
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0xf7,
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0x54,
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0x4c,
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0xaa,
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0x6d,
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0x7e,
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0x6d,
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0xa9,
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0x8c,
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0x0d,
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0x3f,
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0xff,
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0x6c,
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0x09,
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0xb3,
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0xa5,
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0xaf,
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0xdf,
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0x98,
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0x02,
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0xb4,
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0xbe,
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|
0x6d,
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0x69,
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|
0x0d,
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0x42,
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|
0x73,
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0xe4,
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0x34,
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|
0x50,
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|
0x07,
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0x30,
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|
0x79,
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0x41,
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0x2f,
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|
0x08,
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0x3f,
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0x42,
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|
0x73,
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|
0xa7,
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0x68,
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|
0xfa,
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|
0xee,
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|
0x88,
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|
0x0e,
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0x6e,
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0xa4,
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|
0x70,
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|
0x74,
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0x22,
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|
0x16,
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|
0xae,
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||
|
0x3c,
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||
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0x81,
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||
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0x14,
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|
0xa1,
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0xda,
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0x7f,
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0xd3,
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0x7c,
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0x48,
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||
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0x7d,
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0x3f,
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0x46,
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0xfb,
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0x6d,
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0x92,
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0x25,
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0x17,
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0x36,
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0x26,
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0xdb,
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0xdf,
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0x5a,
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0x87,
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0x91,
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0x6f,
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0xd6,
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0xcd,
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0xd4,
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0xad,
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0x4a,
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0x29,
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0xdd,
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0x7d,
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0x59,
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0xbd,
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0x15,
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0x34,
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0x53,
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0xb1,
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0xd8,
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0x50,
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0x11,
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0x83,
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0x79,
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0x66,
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0x21,
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0x9e,
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0x87,
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0x5b,
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0x24,
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0x2f,
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||
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0x4f,
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0xd7,
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0x73,
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0x34,
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0xa2,
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0xf7,
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||
|
0x09,
|
||
|
0xd5,
|
||
|
0xd9,
|
||
|
0x42,
|
||
|
0x9d,
|
||
|
0xf8,
|
||
|
0x15,
|
||
|
0xdf,
|
||
|
0x0e,
|
||
|
0x10,
|
||
|
0xcc,
|
||
|
0x05,
|
||
|
0x04,
|
||
|
0x35,
|
||
|
0x81,
|
||
|
0xb2,
|
||
|
0xd5,
|
||
|
0x7a,
|
||
|
0xd2,
|
||
|
0xa0,
|
||
|
0xa5,
|
||
|
0x7b,
|
||
|
0xb8,
|
||
|
0x75,
|
||
|
0xd2,
|
||
|
0x35,
|
||
|
0x0b,
|
||
|
0x39,
|
||
|
0x8f,
|
||
|
0x1b,
|
||
|
0x44,
|
||
|
0x0e,
|
||
|
0xce,
|
||
|
0x66,
|
||
|
0x87,
|
||
|
0x1b,
|
||
|
0x64,
|
||
|
0xac,
|
||
|
0xe1,
|
||
|
0xca,
|
||
|
0x67,
|
||
|
0xb4,
|
||
|
0xce,
|
||
|
0x33,
|
||
|
0xdb,
|
||
|
0x89,
|
||
|
0xfe,
|
||
|
0xd8,
|
||
|
0x8e,
|
||
|
0xcd,
|
||
|
0x58,
|
||
|
0x92,
|
||
|
0x41,
|
||
|
0x50,
|
||
|
0x40,
|
||
|
0xcb,
|
||
|
0x08,
|
||
|
0xe1,
|
||
|
0x15,
|
||
|
0xee,
|
||
|
0xf4,
|
||
|
0x64,
|
||
|
0xfe,
|
||
|
0x1c,
|
||
|
0xee,
|
||
|
0x25,
|
||
|
0xe7,
|
||
|
0x21,
|
||
|
0xe6,
|
||
|
0x6c,
|
||
|
0xc6,
|
||
|
0xa6,
|
||
|
0x2e,
|
||
|
0x52,
|
||
|
0x23,
|
||
|
0xa7,
|
||
|
0x20,
|
||
|
0xd2,
|
||
|
0xd7,
|
||
|
0x28,
|
||
|
0x07,
|
||
|
0x23,
|
||
|
0x14,
|
||
|
0x24,
|
||
|
0x3d,
|
||
|
0x45,
|
||
|
0xa5,
|
||
|
0xc7,
|
||
|
0x90,
|
||
|
0xdb,
|
||
|
0x77,
|
||
|
0xdd,
|
||
|
0xea,
|
||
|
0x38,
|
||
|
0x59,
|
||
|
0x89,
|
||
|
0x32,
|
||
|
0xbc,
|
||
|
0x00,
|
||
|
0x3a,
|
||
|
0x6d,
|
||
|
0x61,
|
||
|
0x4e,
|
||
|
0xdb,
|
||
|
0x29,
|
||
|
];
|
||
|
|
||
|
/**
|
||
|
* Process the response
|
||
|
*
|
||
|
* @return array
|
||
|
* @throws \GameQ\Exception\Protocol
|
||
|
*/
|
||
|
public function processResponse()
|
||
|
{
|
||
|
|
||
|
// We need to decrypt the packets
|
||
|
$decrypted = $this->decryptPackets($this->packets_response);
|
||
|
|
||
|
// Now let us convert special characters from hex to ascii all at once
|
||
|
$decrypted = preg_replace_callback(
|
||
|
'|%([0-9A-F]{2})|',
|
||
|
function ($matches) {
|
||
|
|
||
|
// Pack this into ascii
|
||
|
return pack('H*', $matches[1]);
|
||
|
},
|
||
|
$decrypted
|
||
|
);
|
||
|
|
||
|
// Explode into lines
|
||
|
$lines = explode("\n", $decrypted);
|
||
|
|
||
|
// Set the result to a new result instance
|
||
|
$result = new Result();
|
||
|
|
||
|
// Always dedicated
|
||
|
$result->add('dedicated', 1);
|
||
|
|
||
|
// Defaults
|
||
|
$channelFields = 5;
|
||
|
$playerFields = 7;
|
||
|
|
||
|
// Iterate over the lines
|
||
|
foreach ($lines as $line) {
|
||
|
// Trim all the outlying space
|
||
|
$line = trim($line);
|
||
|
|
||
|
// We dont have anything in this line
|
||
|
if (strlen($line) == 0) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Everything is in this format: ITEM: VALUE
|
||
|
*
|
||
|
* Example:
|
||
|
* ...
|
||
|
* MAXCLIENTS: 175
|
||
|
* VOICECODEC: 3,Speex
|
||
|
* VOICEFORMAT: 31,32 KHz%2C 16 bit%2C 9 Qlty
|
||
|
* UPTIME: 9167971
|
||
|
* PLATFORM: Linux-i386
|
||
|
* VERSION: 3.0.6
|
||
|
* ...
|
||
|
*/
|
||
|
|
||
|
// Check to see if we have a colon, every line should
|
||
|
if (($colon_pos = strpos($line, ":")) !== false && $colon_pos > 0) {
|
||
|
// Split the line into key/value pairs
|
||
|
list($key, $value) = explode(':', $line, 2);
|
||
|
|
||
|
// Lower the font of the key
|
||
|
$key = strtolower($key);
|
||
|
|
||
|
// Trim the value of extra space
|
||
|
$value = trim($value);
|
||
|
|
||
|
// Switch and offload items as needed
|
||
|
switch ($key) {
|
||
|
case 'client':
|
||
|
$this->processPlayer($value, $playerFields, $result);
|
||
|
break;
|
||
|
|
||
|
case 'channel':
|
||
|
$this->processChannel($value, $channelFields, $result);
|
||
|
break;
|
||
|
|
||
|
// Find the number of fields for the channels
|
||
|
case 'channelfields':
|
||
|
$channelFields = count(explode(',', $value));
|
||
|
break;
|
||
|
|
||
|
// Find the number of fields for the players
|
||
|
case 'clientfields':
|
||
|
$playerFields = count(explode(',', $value));
|
||
|
break;
|
||
|
|
||
|
// By default we just add they key as an item
|
||
|
default:
|
||
|
$result->add($key, utf8_encode($value));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
unset($decrypted, $line, $lines, $colon_pos, $key, $value);
|
||
|
|
||
|
return $result->fetch();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Internal methods
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Decrypt the incoming packets
|
||
|
*
|
||
|
* @codeCoverageIgnore
|
||
|
*
|
||
|
* @param array $packets
|
||
|
*
|
||
|
* @return string
|
||
|
* @throws \GameQ\Exception\Protocol
|
||
|
*/
|
||
|
protected function decryptPackets(array $packets = [])
|
||
|
{
|
||
|
|
||
|
// This will be returned
|
||
|
$decrypted = [];
|
||
|
|
||
|
foreach ($packets as $packet) {
|
||
|
# Header :
|
||
|
$header = substr($packet, 0, 20);
|
||
|
|
||
|
$header_items = [];
|
||
|
|
||
|
$header_key = unpack("n1", $header);
|
||
|
|
||
|
$key = array_shift($header_key);
|
||
|
|
||
|
$chars = unpack("C*", substr($header, 2));
|
||
|
|
||
|
$a1 = $key & 0xFF;
|
||
|
$a2 = $key >> 8;
|
||
|
|
||
|
if ($a1 == 0) {
|
||
|
throw new Exception(__METHOD__ . ": Header key is invalid");
|
||
|
}
|
||
|
|
||
|
$table = $this->head_encrypt_table;
|
||
|
|
||
|
$characterCount = count($chars);
|
||
|
|
||
|
$key = 0;
|
||
|
for ($i = 1; $i <= $characterCount; $i++) {
|
||
|
$chars[$i] -= ($table[$a2] + (($i - 1) % 5)) & 0xFF;
|
||
|
$a2 = ($a2 + $a1) & 0xFF;
|
||
|
if (($i % 2) == 0) {
|
||
|
$short_array = unpack("n1", pack("C2", $chars[$i - 1], $chars[$i]));
|
||
|
$header_items[$key] = $short_array[1];
|
||
|
++$key;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
$header_items = array_combine([
|
||
|
'zero',
|
||
|
'cmd',
|
||
|
'id',
|
||
|
'totlen',
|
||
|
'len',
|
||
|
'totpck',
|
||
|
'pck',
|
||
|
'datakey',
|
||
|
'crc',
|
||
|
], $header_items);
|
||
|
|
||
|
// Check to make sure the number of packets match
|
||
|
if ($header_items['totpck'] != count($packets)) {
|
||
|
throw new Exception(__METHOD__ . ": Too few packets received");
|
||
|
}
|
||
|
|
||
|
# Data :
|
||
|
$table = $this->data_encrypt_table;
|
||
|
$a1 = $header_items['datakey'] & 0xFF;
|
||
|
$a2 = $header_items['datakey'] >> 8;
|
||
|
|
||
|
if ($a1 == 0) {
|
||
|
throw new Exception(__METHOD__ . ": Data key is invalid");
|
||
|
}
|
||
|
|
||
|
$chars = unpack("C*", substr($packet, 20));
|
||
|
$data = "";
|
||
|
$characterCount = count($chars);
|
||
|
|
||
|
for ($i = 1; $i <= $characterCount; $i++) {
|
||
|
$chars[$i] -= ($table[$a2] + (($i - 1) % 72)) & 0xFF;
|
||
|
$a2 = ($a2 + $a1) & 0xFF;
|
||
|
$data .= chr($chars[$i]);
|
||
|
}
|
||
|
//@todo: Check CRC ???
|
||
|
$decrypted[$header_items['pck']] = $data;
|
||
|
}
|
||
|
|
||
|
// Return the decrypted packets as one string
|
||
|
return implode('', $decrypted);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Process the channel listing
|
||
|
*
|
||
|
* @param string $data
|
||
|
* @param int $fieldCount
|
||
|
* @param \GameQ\Result $result
|
||
|
*/
|
||
|
protected function processChannel($data, $fieldCount, Result &$result)
|
||
|
{
|
||
|
|
||
|
// Split the items on the comma
|
||
|
$items = explode(",", $data, $fieldCount);
|
||
|
|
||
|
// Iterate over the items for this channel
|
||
|
foreach ($items as $item) {
|
||
|
// Split the key=value pair
|
||
|
list($key, $value) = explode("=", $item, 2);
|
||
|
|
||
|
$result->addTeam(strtolower($key), utf8_encode($value));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Process the user listing
|
||
|
*
|
||
|
* @param string $data
|
||
|
* @param int $fieldCount
|
||
|
* @param \GameQ\Result $result
|
||
|
*/
|
||
|
protected function processPlayer($data, $fieldCount, Result &$result)
|
||
|
{
|
||
|
|
||
|
// Split the items on the comma
|
||
|
$items = explode(",", $data, $fieldCount);
|
||
|
|
||
|
// Iterate over the items for this player
|
||
|
foreach ($items as $item) {
|
||
|
// Split the key=value pair
|
||
|
list($key, $value) = explode("=", $item, 2);
|
||
|
|
||
|
$result->addPlayer(strtolower($key), utf8_encode($value));
|
||
|
}
|
||
|
}
|
||
|
}
|