DayZ-Stat-Server/GameQ/Query/Native.php

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2021-02-03 11:36:24 +01:00
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Query;
use GameQ\Exception\Query as Exception;
/**
* Native way of querying servers
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Native extends Core
{
/**
* Get the current socket or create one and return
*
* @return resource|null
* @throws \GameQ\Exception\Query
*/
public function get()
{
// No socket for this server, make one
if (is_null($this->socket)) {
$this->create();
}
return $this->socket;
}
/**
* Write data to the socket
*
* @param string $data
*
* @return int The number of bytes written
* @throws \GameQ\Exception\Query
*/
public function write($data)
{
try {
// No socket for this server, make one
if (is_null($this->socket)) {
$this->create();
}
// Send the packet
return fwrite($this->socket, $data);
} catch (\Exception $e) {
throw new Exception($e->getMessage(), $e->getCode(), $e);
}
}
/**
* Close the current socket
*/
public function close()
{
if ($this->socket) {
fclose($this->socket);
$this->socket = null;
}
}
/**
* Create a new socket for this query
*
* @throws \GameQ\Exception\Query
*/
protected function create()
{
// Create the remote address
$remote_addr = sprintf("%s://%s:%d", $this->transport, $this->ip, $this->port);
// Create context
$context = stream_context_create([
'socket' => [
'bindto' => '0:0', // Bind to any available IP and OS decided port
],
]);
// Define these first
$errno = null;
$errstr = null;
// Create the socket
if (($this->socket =
@stream_socket_client($remote_addr, $errno, $errstr, $this->timeout, STREAM_CLIENT_CONNECT, $context))
!== false
) {
// Set the read timeout on the streams
stream_set_timeout($this->socket, $this->timeout);
// Set blocking mode
stream_set_blocking($this->socket, $this->blocking);
} else {
// Reset socket
$this->socket = null;
// Something bad happened, throw query exception
throw new Exception(
__METHOD__ . " - Error creating socket to server {$this->ip}:{$this->port}. Error: " . $errstr,
$errno
);
}
}
/**
* Pull the responses out of the stream
*
* @SuppressWarnings(PHPMD.CyclomaticComplexity)
* @SuppressWarnings(PHPMD.NPathComplexity)
*
* @param array $sockets
* @param int $timeout
* @param int $stream_timeout
*
* @return array Raw responses
*/
public function getResponses(array $sockets, $timeout, $stream_timeout)
{
// Set the loop to active
$loop_active = true;
// Will hold the responses read from the sockets
$responses = [];
// To store the sockets
$sockets_tmp = [];
// Loop and pull out all the actual sockets we need to listen on
foreach ($sockets as $socket_id => $socket_data) {
// Get the socket
/* @var $socket \GameQ\Query\Core */
$socket = $socket_data['socket'];
// Append the actual socket we are listening to
$sockets_tmp[$socket_id] = $socket->get();
unset($socket);
}
// Init some variables
$read = $sockets_tmp;
$write = null;
$except = null;
// Check to see if $read is empty, if so stream_select() will throw a warning
if (empty($read)) {
return $responses;
}
// This is when it should stop
$time_stop = microtime(true) + $timeout;
// Let's loop until we break something.
while ($loop_active && microtime(true) < $time_stop) {
// Check to make sure $read is not empty, if so we are done
if (empty($read)) {
break;
}
// Now lets listen for some streams, but do not cross the streams!
$streams = stream_select($read, $write, $except, 0, $stream_timeout);
// We had error or no streams left, kill the loop
if ($streams === false || ($streams <= 0)) {
break;
}
// Loop the sockets that received data back
foreach ($read as $socket) {
/* @var $socket resource */
// See if we have a response
if (($response = fread($socket, 8192)) === false) {
continue; // No response yet so lets continue.
}
// Check to see if the response is empty, if so we are done with this server
if (strlen($response) == 0) {
// Remove this server from any future read loops
unset($sockets_tmp[(int)$socket]);
continue;
}
// Add the response we got back
$responses[(int)$socket][] = $response;
}
// Because stream_select modifies read we need to reset it each time to the original array of sockets
$read = $sockets_tmp;
}
// Free up some memory
unset($streams, $read, $write, $except, $sockets_tmp, $time_stop, $response);
// Return all of the responses, may be empty if something went wrong
return $responses;
}
}