247 lines
6.6 KiB
PHP
247 lines
6.6 KiB
PHP
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Unreal 2 Protocol class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Unreal2 extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_DETAILS => "\x79\x00\x00\x00\x00",
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self::PACKET_RULES => "\x79\x00\x00\x00\x01",
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self::PACKET_PLAYERS => "\x79\x00\x00\x00\x02",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\x80\x00\x00\x00\x00" => "processDetails", // 0
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"\x80\x00\x00\x00\x01" => "processRules", // 1
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"\x80\x00\x00\x00\x02" => "processPlayers", // 2
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'unreal2';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'unreal2';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Unreal 2";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'ServerMode',
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'gametype' => 'gametype',
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'hostname' => 'servername',
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'mapname' => 'mapname',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'score' => 'score',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Will hold the packets after sorting
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$packets = [];
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// We need to pre-sort these for split packets so we can do extra work where needed
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foreach ($this->packets_response as $response) {
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$buffer = new Buffer($response);
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// Pull out the header
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$header = $buffer->read(5);
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// Add the packet to the proper section, we will combine later
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$packets[$header][] = $buffer->getBuffer();
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}
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unset($buffer);
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$results = [];
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// Now let's iterate and process
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foreach ($packets as $header => $packetGroup) {
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// Figure out which packet response this is
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if (!array_key_exists($header, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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}
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// Now we need to call the proper method
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$results = array_merge(
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$results,
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call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
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);
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}
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unset($packets);
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return $results;
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}
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/*
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* Internal methods
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*/
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/**
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* Handles processing the details data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return mixed
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processDetails(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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$result->add('serverid', $buffer->readInt32()); // 0
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$result->add('serverip', $buffer->readPascalString(1)); // empty
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$result->add('gameport', $buffer->readInt32());
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$result->add('queryport', $buffer->readInt32()); // 0
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$result->add('servername', utf8_encode($buffer->readPascalString(1)));
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$result->add('mapname', utf8_encode($buffer->readPascalString(1)));
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$result->add('gametype', $buffer->readPascalString(1));
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$result->add('numplayers', $buffer->readInt32());
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$result->add('maxplayers', $buffer->readInt32());
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$result->add('ping', $buffer->readInt32()); // 0
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handles processing the player data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return mixed
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Parse players
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while ($buffer->getLength()) {
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// Player id
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if (($id = $buffer->readInt32()) !== 0) {
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// Add the results
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$result->addPlayer('id', $id);
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$result->addPlayer('name', utf8_encode($buffer->readPascalString(1)));
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$result->addPlayer('ping', $buffer->readInt32());
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$result->addPlayer('score', $buffer->readInt32());
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// Skip the next 4, unsure what they are for
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$buffer->skip(4);
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}
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}
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unset($buffer, $id);
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return $result->fetch();
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}
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/**
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* Handles processing the rules data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return mixed
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*/
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protected function processRules(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Named values
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$inc = -1;
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while ($buffer->getLength()) {
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// Grab the key
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$key = $buffer->readPascalString(1);
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// Make sure mutators don't overwrite each other
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if ($key === 'Mutator') {
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$key .= ++$inc;
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}
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$result->add(strtolower($key), utf8_encode($buffer->readPascalString(1)));
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}
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unset($buffer);
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return $result->fetch();
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}
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}
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