DayZ-Stat-Server/GameQ/Protocols/Ase.php

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2021-02-03 11:36:24 +01:00
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
/**
* All-Seeing Eye Protocol class
*
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
* @author Austin Bischoff <austin@codebeard.com>
*/
class Ase extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL => "s",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'ase';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'ase';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "All-Seeing Eye";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'gametype' => 'gametype',
'hostname' => 'servername',
'mapname' => 'map',
'maxplayers' => 'max_players',
'mod' => 'game_dir',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'score' => 'score',
'team' => 'team',
'ping' => 'ping',
'time' => 'time',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Create a new buffer
$buffer = new Buffer(implode('', $this->packets_response));
// Burn the header
$buffer->skip(4);
// Create a new result
$result = new Result();
// Variables
$result->add('gamename', $buffer->readPascalString(1, true));
$result->add('port', $buffer->readPascalString(1, true));
$result->add('servername', $buffer->readPascalString(1, true));
$result->add('gametype', $buffer->readPascalString(1, true));
$result->add('map', $buffer->readPascalString(1, true));
$result->add('version', $buffer->readPascalString(1, true));
$result->add('password', $buffer->readPascalString(1, true));
$result->add('num_players', $buffer->readPascalString(1, true));
$result->add('max_players', $buffer->readPascalString(1, true));
$result->add('dedicated', 1);
// Offload the key/value pair processing
$this->processKeyValuePairs($buffer, $result);
// Offload processing player and team info
$this->processPlayersAndTeams($buffer, $result);
unset($buffer);
return $result->fetch();
}
/*
* Internal methods
*/
/**
* Handles processing the extra key/value pairs for server settings
*
* @param \GameQ\Buffer $buffer
* @param \GameQ\Result $result
*/
protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
{
// Key / value pairs
while ($buffer->getLength()) {
$key = $buffer->readPascalString(1, true);
// If we have an empty key, we've reached the end
if (empty($key)) {
break;
}
// Otherwise, add the pair
$result->add(
$key,
$buffer->readPascalString(1, true)
);
}
unset($key);
}
/**
* Handles processing the player and team data into a usable format
*
* @param \GameQ\Buffer $buffer
* @param \GameQ\Result $result
*/
protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
{
// Players and team info
while ($buffer->getLength()) {
// Get the flags
$flags = $buffer->readInt8();
// Get data according to the flags
if ($flags & 1) {
$result->addPlayer('name', $buffer->readPascalString(1, true));
}
if ($flags & 2) {
$result->addPlayer('team', $buffer->readPascalString(1, true));
}
if ($flags & 4) {
$result->addPlayer('skin', $buffer->readPascalString(1, true));
}
if ($flags & 8) {
$result->addPlayer('score', $buffer->readPascalString(1, true));
}
if ($flags & 16) {
$result->addPlayer('ping', $buffer->readPascalString(1, true));
}
if ($flags & 32) {
$result->addPlayer('time', $buffer->readPascalString(1, true));
}
}
}
}