209 lines
5.6 KiB
PHP
209 lines
5.6 KiB
PHP
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* All-Seeing Eye Protocol class
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*
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Ase extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL => "s",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'ase';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'ase';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "All-Seeing Eye";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = null;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'gametype' => 'gametype',
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'hostname' => 'servername',
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'mapname' => 'map',
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'maxplayers' => 'max_players',
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'mod' => 'game_dir',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'score' => 'score',
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'team' => 'team',
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'ping' => 'ping',
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'time' => 'time',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Create a new buffer
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$buffer = new Buffer(implode('', $this->packets_response));
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// Burn the header
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$buffer->skip(4);
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// Create a new result
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$result = new Result();
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// Variables
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$result->add('gamename', $buffer->readPascalString(1, true));
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$result->add('port', $buffer->readPascalString(1, true));
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$result->add('servername', $buffer->readPascalString(1, true));
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$result->add('gametype', $buffer->readPascalString(1, true));
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$result->add('map', $buffer->readPascalString(1, true));
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$result->add('version', $buffer->readPascalString(1, true));
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$result->add('password', $buffer->readPascalString(1, true));
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$result->add('num_players', $buffer->readPascalString(1, true));
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$result->add('max_players', $buffer->readPascalString(1, true));
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$result->add('dedicated', 1);
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// Offload the key/value pair processing
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$this->processKeyValuePairs($buffer, $result);
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// Offload processing player and team info
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$this->processPlayersAndTeams($buffer, $result);
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unset($buffer);
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return $result->fetch();
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}
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/*
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* Internal methods
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*/
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/**
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* Handles processing the extra key/value pairs for server settings
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*
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* @param \GameQ\Buffer $buffer
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* @param \GameQ\Result $result
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*/
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protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
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{
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// Key / value pairs
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while ($buffer->getLength()) {
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$key = $buffer->readPascalString(1, true);
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// If we have an empty key, we've reached the end
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if (empty($key)) {
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break;
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}
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// Otherwise, add the pair
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$result->add(
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$key,
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$buffer->readPascalString(1, true)
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);
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}
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unset($key);
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}
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/**
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* Handles processing the player and team data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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* @param \GameQ\Result $result
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*/
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protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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{
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// Players and team info
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while ($buffer->getLength()) {
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// Get the flags
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$flags = $buffer->readInt8();
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// Get data according to the flags
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if ($flags & 1) {
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$result->addPlayer('name', $buffer->readPascalString(1, true));
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}
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if ($flags & 2) {
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$result->addPlayer('team', $buffer->readPascalString(1, true));
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}
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if ($flags & 4) {
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$result->addPlayer('skin', $buffer->readPascalString(1, true));
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}
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if ($flags & 8) {
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$result->addPlayer('score', $buffer->readPascalString(1, true));
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}
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if ($flags & 16) {
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$result->addPlayer('ping', $buffer->readPascalString(1, true));
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}
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if ($flags & 32) {
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$result->addPlayer('time', $buffer->readPascalString(1, true));
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}
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}
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}
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}
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