DayZ-Stat-Server/GameQ/Protocols/Ventrilo.php

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2021-02-02 15:14:05 +01:00
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Ventrilo Protocol Class
*
* Note that a password is not required for versions >= 3.0.3
*
* All values are utf8 encoded upon processing
*
* This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to
* work within this new system.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Ventrilo extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL =>
"V\xc8\xf4\xf9`\xa2\x1e\xa5M\xfb\x03\xccQN\xa1\x10\x95\xaf\xb2g\x17g\x812\xfbW\xfd\x8e\xd2\x22r\x034z\xbb\x98",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'ventrilo';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'ventrilo';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Ventrilo";
/**
* The client join link
*
* @type string
*/
protected $join_link = "ventrilo://%s:%d/";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
'dedicated' => 'dedicated',
'password' => 'auth',
'hostname' => 'name',
'numplayers' => 'clientcount',
'maxplayers' => 'maxclients',
],
// Player
'player' => [
'team' => 'cid',
'name' => 'name',
],
// Team
'team' => [
'id' => 'cid',
'name' => 'name',
],
];
/**
* Encryption table for the header
*
* @type array
*/
private $head_encrypt_table = [
0x80,
0xe5,
0x0e,
0x38,
0xba,
0x63,
0x4c,
0x99,
0x88,
0x63,
0x4c,
0xd6,
0x54,
0xb8,
0x65,
0x7e,
0xbf,
0x8a,
0xf0,
0x17,
0x8a,
0xaa,
0x4d,
0x0f,
0xb7,
0x23,
0x27,
0xf6,
0xeb,
0x12,
0xf8,
0xea,
0x17,
0xb7,
0xcf,
0x52,
0x57,
0xcb,
0x51,
0xcf,
0x1b,
0x14,
0xfd,
0x6f,
0x84,
0x38,
0xb5,
0x24,
0x11,
0xcf,
0x7a,
0x75,
0x7a,
0xbb,
0x78,
0x74,
0xdc,
0xbc,
0x42,
0xf0,
0x17,
0x3f,
0x5e,
0xeb,
0x74,
0x77,
0x04,
0x4e,
0x8c,
0xaf,
0x23,
0xdc,
0x65,
0xdf,
0xa5,
0x65,
0xdd,
0x7d,
0xf4,
0x3c,
0x4c,
0x95,
0xbd,
0xeb,
0x65,
0x1c,
0xf4,
0x24,
0x5d,
0x82,
0x18,
0xfb,
0x50,
0x86,
0xb8,
0x53,
0xe0,
0x4e,
0x36,
0x96,
0x1f,
0xb7,
0xcb,
0xaa,
0xaf,
0xea,
0xcb,
0x20,
0x27,
0x30,
0x2a,
0xae,
0xb9,
0x07,
0x40,
0xdf,
0x12,
0x75,
0xc9,
0x09,
0x82,
0x9c,
0x30,
0x80,
0x5d,
0x8f,
0x0d,
0x09,
0xa1,
0x64,
0xec,
0x91,
0xd8,
0x8a,
0x50,
0x1f,
0x40,
0x5d,
0xf7,
0x08,
0x2a,
0xf8,
0x60,
0x62,
0xa0,
0x4a,
0x8b,
0xba,
0x4a,
0x6d,
0x00,
0x0a,
0x93,
0x32,
0x12,
0xe5,
0x07,
0x01,
0x65,
0xf5,
0xff,
0xe0,
0xae,
0xa7,
0x81,
0xd1,
0xba,
0x25,
0x62,
0x61,
0xb2,
0x85,
0xad,
0x7e,
0x9d,
0x3f,
0x49,
0x89,
0x26,
0xe5,
0xd5,
0xac,
0x9f,
0x0e,
0xd7,
0x6e,
0x47,
0x94,
0x16,
0x84,
0xc8,
0xff,
0x44,
0xea,
0x04,
0x40,
0xe0,
0x33,
0x11,
0xa3,
0x5b,
0x1e,
0x82,
0xff,
0x7a,
0x69,
0xe9,
0x2f,
0xfb,
0xea,
0x9a,
0xc6,
0x7b,
0xdb,
0xb1,
0xff,
0x97,
0x76,
0x56,
0xf3,
0x52,
0xc2,
0x3f,
0x0f,
0xb6,
0xac,
0x77,
0xc4,
0xbf,
0x59,
0x5e,
0x80,
0x74,
0xbb,
0xf2,
0xde,
0x57,
0x62,
0x4c,
0x1a,
0xff,
0x95,
0x6d,
0xc7,
0x04,
0xa2,
0x3b,
0xc4,
0x1b,
0x72,
0xc7,
0x6c,
0x82,
0x60,
0xd1,
0x0d,
];
/**
* Encryption table for the data
*
* @type array
*/
private $data_encrypt_table = [
0x82,
0x8b,
0x7f,
0x68,
0x90,
0xe0,
0x44,
0x09,
0x19,
0x3b,
0x8e,
0x5f,
0xc2,
0x82,
0x38,
0x23,
0x6d,
0xdb,
0x62,
0x49,
0x52,
0x6e,
0x21,
0xdf,
0x51,
0x6c,
0x76,
0x37,
0x86,
0x50,
0x7d,
0x48,
0x1f,
0x65,
0xe7,
0x52,
0x6a,
0x88,
0xaa,
0xc1,
0x32,
0x2f,
0xf7,
0x54,
0x4c,
0xaa,
0x6d,
0x7e,
0x6d,
0xa9,
0x8c,
0x0d,
0x3f,
0xff,
0x6c,
0x09,
0xb3,
0xa5,
0xaf,
0xdf,
0x98,
0x02,
0xb4,
0xbe,
0x6d,
0x69,
0x0d,
0x42,
0x73,
0xe4,
0x34,
0x50,
0x07,
0x30,
0x79,
0x41,
0x2f,
0x08,
0x3f,
0x42,
0x73,
0xa7,
0x68,
0xfa,
0xee,
0x88,
0x0e,
0x6e,
0xa4,
0x70,
0x74,
0x22,
0x16,
0xae,
0x3c,
0x81,
0x14,
0xa1,
0xda,
0x7f,
0xd3,
0x7c,
0x48,
0x7d,
0x3f,
0x46,
0xfb,
0x6d,
0x92,
0x25,
0x17,
0x36,
0x26,
0xdb,
0xdf,
0x5a,
0x87,
0x91,
0x6f,
0xd6,
0xcd,
0xd4,
0xad,
0x4a,
0x29,
0xdd,
0x7d,
0x59,
0xbd,
0x15,
0x34,
0x53,
0xb1,
0xd8,
0x50,
0x11,
0x83,
0x79,
0x66,
0x21,
0x9e,
0x87,
0x5b,
0x24,
0x2f,
0x4f,
0xd7,
0x73,
0x34,
0xa2,
0xf7,
0x09,
0xd5,
0xd9,
0x42,
0x9d,
0xf8,
0x15,
0xdf,
0x0e,
0x10,
0xcc,
0x05,
0x04,
0x35,
0x81,
0xb2,
0xd5,
0x7a,
0xd2,
0xa0,
0xa5,
0x7b,
0xb8,
0x75,
0xd2,
0x35,
0x0b,
0x39,
0x8f,
0x1b,
0x44,
0x0e,
0xce,
0x66,
0x87,
0x1b,
0x64,
0xac,
0xe1,
0xca,
0x67,
0xb4,
0xce,
0x33,
0xdb,
0x89,
0xfe,
0xd8,
0x8e,
0xcd,
0x58,
0x92,
0x41,
0x50,
0x40,
0xcb,
0x08,
0xe1,
0x15,
0xee,
0xf4,
0x64,
0xfe,
0x1c,
0xee,
0x25,
0xe7,
0x21,
0xe6,
0x6c,
0xc6,
0xa6,
0x2e,
0x52,
0x23,
0xa7,
0x20,
0xd2,
0xd7,
0x28,
0x07,
0x23,
0x14,
0x24,
0x3d,
0x45,
0xa5,
0xc7,
0x90,
0xdb,
0x77,
0xdd,
0xea,
0x38,
0x59,
0x89,
0x32,
0xbc,
0x00,
0x3a,
0x6d,
0x61,
0x4e,
0xdb,
0x29,
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// We need to decrypt the packets
$decrypted = $this->decryptPackets($this->packets_response);
// Now let us convert special characters from hex to ascii all at once
$decrypted = preg_replace_callback(
'|%([0-9A-F]{2})|',
function ($matches) {
// Pack this into ascii
return pack('H*', $matches[1]);
},
$decrypted
);
// Explode into lines
$lines = explode("\n", $decrypted);
// Set the result to a new result instance
$result = new Result();
// Always dedicated
$result->add('dedicated', 1);
// Defaults
$channelFields = 5;
$playerFields = 7;
// Iterate over the lines
foreach ($lines as $line) {
// Trim all the outlying space
$line = trim($line);
// We dont have anything in this line
if (strlen($line) == 0) {
continue;
}
/**
* Everything is in this format: ITEM: VALUE
*
* Example:
* ...
* MAXCLIENTS: 175
* VOICECODEC: 3,Speex
* VOICEFORMAT: 31,32 KHz%2C 16 bit%2C 9 Qlty
* UPTIME: 9167971
* PLATFORM: Linux-i386
* VERSION: 3.0.6
* ...
*/
// Check to see if we have a colon, every line should
if (($colon_pos = strpos($line, ":")) !== false && $colon_pos > 0) {
// Split the line into key/value pairs
list($key, $value) = explode(':', $line, 2);
// Lower the font of the key
$key = strtolower($key);
// Trim the value of extra space
$value = trim($value);
// Switch and offload items as needed
switch ($key) {
case 'client':
$this->processPlayer($value, $playerFields, $result);
break;
case 'channel':
$this->processChannel($value, $channelFields, $result);
break;
// Find the number of fields for the channels
case 'channelfields':
$channelFields = count(explode(',', $value));
break;
// Find the number of fields for the players
case 'clientfields':
$playerFields = count(explode(',', $value));
break;
// By default we just add they key as an item
default:
$result->add($key, utf8_encode($value));
break;
}
}
}
unset($decrypted, $line, $lines, $colon_pos, $key, $value);
return $result->fetch();
}
/*
* Internal methods
*/
/**
* Decrypt the incoming packets
*
* @codeCoverageIgnore
*
* @param array $packets
*
* @return string
* @throws \GameQ\Exception\Protocol
*/
protected function decryptPackets(array $packets = [])
{
// This will be returned
$decrypted = [];
foreach ($packets as $packet) {
# Header :
$header = substr($packet, 0, 20);
$header_items = [];
$header_key = unpack("n1", $header);
$key = array_shift($header_key);
$chars = unpack("C*", substr($header, 2));
$a1 = $key & 0xFF;
$a2 = $key >> 8;
if ($a1 == 0) {
throw new Exception(__METHOD__ . ": Header key is invalid");
}
$table = $this->head_encrypt_table;
$characterCount = count($chars);
$key = 0;
for ($i = 1; $i <= $characterCount; $i++) {
$chars[$i] -= ($table[$a2] + (($i - 1) % 5)) & 0xFF;
$a2 = ($a2 + $a1) & 0xFF;
if (($i % 2) == 0) {
$short_array = unpack("n1", pack("C2", $chars[$i - 1], $chars[$i]));
$header_items[$key] = $short_array[1];
++$key;
}
}
$header_items = array_combine([
'zero',
'cmd',
'id',
'totlen',
'len',
'totpck',
'pck',
'datakey',
'crc',
], $header_items);
// Check to make sure the number of packets match
if ($header_items['totpck'] != count($packets)) {
throw new Exception(__METHOD__ . ": Too few packets received");
}
# Data :
$table = $this->data_encrypt_table;
$a1 = $header_items['datakey'] & 0xFF;
$a2 = $header_items['datakey'] >> 8;
if ($a1 == 0) {
throw new Exception(__METHOD__ . ": Data key is invalid");
}
$chars = unpack("C*", substr($packet, 20));
$data = "";
$characterCount = count($chars);
for ($i = 1; $i <= $characterCount; $i++) {
$chars[$i] -= ($table[$a2] + (($i - 1) % 72)) & 0xFF;
$a2 = ($a2 + $a1) & 0xFF;
$data .= chr($chars[$i]);
}
//@todo: Check CRC ???
$decrypted[$header_items['pck']] = $data;
}
// Return the decrypted packets as one string
return implode('', $decrypted);
}
/**
* Process the channel listing
*
* @param string $data
* @param int $fieldCount
* @param \GameQ\Result $result
*/
protected function processChannel($data, $fieldCount, Result &$result)
{
// Split the items on the comma
$items = explode(",", $data, $fieldCount);
// Iterate over the items for this channel
foreach ($items as $item) {
// Split the key=value pair
list($key, $value) = explode("=", $item, 2);
$result->addTeam(strtolower($key), utf8_encode($value));
}
}
/**
* Process the user listing
*
* @param string $data
* @param int $fieldCount
* @param \GameQ\Result $result
*/
protected function processPlayer($data, $fieldCount, Result &$result)
{
// Split the items on the comma
$items = explode(",", $data, $fieldCount);
// Iterate over the items for this player
foreach ($items as $item) {
// Split the key=value pair
list($key, $value) = explode("=", $item, 2);
$result->addPlayer(strtolower($key), utf8_encode($value));
}
}
}