DayZ-Stat-Server/GameQ/Protocols/Warsow.php

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2021-02-03 11:36:24 +01:00
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Warsow Protocol Class
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Warsow extends Quake3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'warsow';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Warsow";
/**
* The client join link
*
* @type string
*/
protected $join_link = "warsow://%s:%d/";
/**
* Handle player info, different than quake3 base
*
* @param Buffer $buffer
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Loop until we are out of data
while ($buffer->getLength()) {
// Make a new buffer with this block
$playerInfo = new Buffer($buffer->readString("\x0A"));
// Add player info
$result->addPlayer('frags', $playerInfo->readString("\x20"));
$result->addPlayer('ping', $playerInfo->readString("\x20"));
// Skip first "
$playerInfo->skip(1);
// Add player name, encoded
$result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"')))));
// Skip space
$playerInfo->skip(1);
// Add team
$result->addPlayer('team', $playerInfo->read());
// Clear
unset($playerInfo);
}
// Clear
unset($buffer);
return $result->fetch();
}
}