DayZ-Stat-Server/GameQ/Protocols/Cs2d.php
2021-02-03 11:36:24 +01:00

264 lines
7.6 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Counter-Strike 2d Protocol Class
*
* Note:
* Unable to make player information calls work as the protocol does not like parallel requests
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Cs2d extends Protocol
{
/**
* Array of packets we want to query.
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\x01\x00\xFB\x01",
//self::PACKET_STATUS => "\x01\x00\x03\x10\x21\xFB\x01\x75\x00",
self::PACKET_PLAYERS => "\x01\x00\xFB\x05",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\x01\x00\xFB\x01" => "processDetails",
"\x01\x00\xFB\x05" => "processPlayers",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'cs2d';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'cs2d';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Counter-Strike 2d";
/**
* The client join link
*
* @type string
*/
protected $join_link = "cs2d://%s:%d/";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'gametype' => 'game_mode',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'max_players',
'mod' => 'game_dir',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'deaths' => 'deaths',
'score' => 'score',
],
];
/**
* Process the response for the Tibia server
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// We have a merged packet, try to split it back up
if (count($this->packets_response) == 1) {
// Temp buffer to make string manipulation easier
$buffer = new Buffer($this->packets_response[0]);
// Grab the header and set the packet we need to split with
$packet = (($buffer->lookAhead(4) === $this->packets[self::PACKET_PLAYERS]) ?
self::PACKET_STATUS : self::PACKET_PLAYERS);
// Explode the merged packet as the response
$responses = explode(substr($this->packets[$packet], 2), $buffer->getData());
// Try to rebuild the second packet to the same as if it was sent as two separate responses
$responses[1] = $this->packets[$packet] . ((count($responses) === 2) ? $responses[1] : "");
unset($buffer);
} else {
$responses = $this->packets_response;
}
// Will hold the packets after sorting
$packets = [];
// We need to pre-sort these for split packets so we can do extra work where needed
foreach ($responses as $response) {
$buffer = new Buffer($response);
// Pull out the header
$header = $buffer->read(4);
// Add the packet to the proper section, we will combine later
$packets[$header][] = $buffer->getBuffer();
}
unset($buffer);
$results = [];
// Now let's iterate and process
foreach ($packets as $header => $packetGroup) {
// Figure out which packet response this is
if (!array_key_exists($header, $this->responses)) {
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
);
}
unset($packets);
return $results;
}
/**
* Handles processing the details data into a usable format
*
* @param Buffer $buffer
*
* @return array
* @throws Exception
*/
protected function processDetails(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// First int is the server flags
$serverFlags = $buffer->readInt8();
// Read server flags
$result->add('password', (int)$this->readFlag($serverFlags, 0));
$result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
$result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
$result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
$result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
$result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
// Read the rest of the buffer data
$result->add('servername', utf8_encode($buffer->readPascalString(0)));
$result->add('mapname', utf8_encode($buffer->readPascalString(0)));
$result->add('num_players', $buffer->readInt8());
$result->add('max_players', $buffer->readInt8());
$result->add('game_mode', $buffer->readInt8());
$result->add('num_bots', (($this->readFlag($serverFlags, 5)) ? $buffer->readInt8() : 0));
$result->add('dedicated', 1);
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the player data into a usable format
*
* @param Buffer $buffer
*
* @return array
* @throws Exception
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// First entry is the number of players in this list. Don't care
$buffer->read();
// Parse players
while ($buffer->getLength()) {
// Player id
if (($id = $buffer->readInt8()) !== 0) {
// Add the results
$result->addPlayer('id', $id);
$result->addPlayer('name', utf8_encode($buffer->readPascalString(0)));
$result->addPlayer('team', $buffer->readInt8());
$result->addPlayer('score', $buffer->readInt32());
$result->addPlayer('deaths', $buffer->readInt32());
}
}
unset($buffer, $id);
return $result->fetch();
}
/**
* Read flags from stored value
*
* @param $flags
* @param $offset
*
* @return bool
*/
protected function readFlag($flags, $offset)
{
return !!($flags & (1 << $offset));
}
}