DayZ-Stat-Server/GameQ/Protocols/Etqw.php
2021-02-03 11:36:24 +01:00

235 lines
6.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Exception\Protocol as Exception;
use GameQ\Protocol;
use GameQ\Result;
/**
* Enemy Territory Quake Wars Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Etqw extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
//self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFFinfoExResponse" => "processStatus",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'etqw';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'etqw';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Enemy Territory Quake Wars";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'campaign',
'hostname' => 'name',
'mapname' => 'map',
'maxplayers' => 'maxPlayers',
'mod' => 'gamename',
'numplayers' => 'numplayers',
'password' => 'privateClients',
],
// Individual
'player' => [
'name' => 'name',
'score' => 'score',
'time' => 'time',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// In case it comes back as multiple packets (it shouldn't)
$buffer = new Buffer(implode('', $this->packets_response));
// Figure out what packet response this is for
$response_type = $buffer->readString();
// Figure out which packet response this is
if (!array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
}
// Offload the call
$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
return $results;
}
/*
* Internal methods
*/
/**
* Handle processing the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Defaults
$result->add('dedicated', 1);
// Now burn the challenge, version and size
$buffer->skip(16);
// Key / value pairs
while ($buffer->getLength()) {
$var = str_replace('si_', '', $buffer->readString());
$val = $buffer->readString();
if (empty($var) && empty($val)) {
break;
}
// Add the server prop
$result->add($var, $val);
}
// Now let's do the basic player info
$this->parsePlayers($buffer, $result);
// Now grab the rest of the server info
$result->add('osmask', $buffer->readInt32());
$result->add('ranked', $buffer->readInt8());
$result->add('timeleft', $buffer->readInt32());
$result->add('gamestate', $buffer->readInt8());
$result->add('servertype', $buffer->readInt8());
// 0: regular server
if ($result->get('servertype') == 0) {
$result->add('interested_clients', $buffer->readInt8());
} else {
// 1: tv server
$result->add('connected_clients', $buffer->readInt32());
$result->add('max_clients', $buffer->readInt32());
}
// Now let's parse the extended player info
$this->parsePlayersExtra($buffer, $result);
unset($buffer);
return $result->fetch();
}
/**
* Parse players out of the status ex response
*
* @param Buffer $buffer
* @param Result $result
*/
protected function parsePlayers(Buffer &$buffer, Result &$result)
{
// By default there are 0 players
$players = 0;
// Iterate over the players until we run out
while (($id = $buffer->readInt8()) != 32) {
$result->addPlayer('id', $id);
$result->addPlayer('ping', $buffer->readInt16());
$result->addPlayer('name', $buffer->readString());
$result->addPlayer('clantag_pos', $buffer->readInt8());
$result->addPlayer('clantag', $buffer->readString());
$result->addPlayer('bot', $buffer->readInt8());
$players++;
}
// Let's add in the current players as a result
$result->add('numplayers', $players);
// Free some memory
unset($id);
}
/**
* Handle parsing extra player data
*
* @param Buffer $buffer
* @param Result $result
*/
protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
{
// Iterate over the extra player info
while (($id = $buffer->readInt8()) != 32) {
$result->addPlayer('total_xp', $buffer->readFloat32());
$result->addPlayer('teamname', $buffer->readString());
$result->addPlayer('total_kills', $buffer->readInt32());
$result->addPlayer('total_deaths', $buffer->readInt32());
}
// @todo: Add team stuff
// Free some memory
unset($id);
}
}