DayZ-Stat-Server/GameQ/Protocols/Justcause2.php
2021-02-03 11:36:24 +01:00

128 lines
3.2 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Just Cause 2 Multiplayer Protocol Class
*
* Special thanks to Woet for some insight on packing
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Justcause2 extends Gamespy4
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'justcause2';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Just Cause 2 Multiplayer";
/**
* The client join link
*
* @type string
*/
protected $join_link = "steam://connect/%s:%d/";
/**
* Change the packets used
*
* @var array
*/
protected $packets = [
self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02",
];
/**
* Override the packet split
*
* @var string
*/
protected $packetSplit = "/\\x00\\x00\\x00/m";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
'general' => [
// target => source
'dedicated' => 'dedicated',
'gametype' => 'gametype',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'ping' => 'ping',
],
];
/**
* Overload so we can add in some static data points
*
* @param Buffer $buffer
* @param Result $result
*/
protected function processDetails(Buffer &$buffer, Result &$result)
{
parent::processDetails($buffer, $result);
// Add in map
$result->add('mapname', 'Panau');
$result->add('dedicated', 'true');
}
/**
* Override the parent, this protocol is returned differently
*
* @param Buffer $buffer
* @param Result $result
*
* @see Gamespy3::processPlayersAndTeams()
*/
protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
{
// Loop until we run out of data
while ($buffer->getLength()) {
$result->addPlayer('name', $buffer->readString());
$result->addPlayer('steamid', $buffer->readString());
$result->addPlayer('ping', $buffer->readInt16());
}
}
}