DayZ-Stat-Server/GameQ/Protocols/Source.php
2021-02-03 11:36:24 +01:00

523 lines
16 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Exception\Protocol as Exception;
use GameQ\Protocol;
use GameQ\Result;
/**
* Valve Source Engine Protocol Class (A2S)
*
* This class is used as the basis for all other source based servers
* that rely on the source protocol for game querying.
*
* @SuppressWarnings(PHPMD.NumberOfChildren)
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Source extends Protocol
{
/*
* Source engine type constants
*/
const SOURCE_ENGINE = 0,
GOLDSOURCE_ENGINE = 1;
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x56\x00\x00\x00\x00",
self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00",
self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\x49" => "processDetails", // I
"\x6d" => "processDetailsGoldSource", // m, goldsource
"\x44" => "processPlayers", // D
"\x45" => "processRules", // E
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'source';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'source';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Source Server";
/**
* Define the Source engine type. By default it is assumed to be Source
*
* @type int
*/
protected $source_engine = self::SOURCE_ENGINE;
/**
* The client join link
*
* @type string
*/
protected $join_link = "steam://connect/%s:%d/";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'gametype' => 'game_descr',
'hostname' => 'hostname',
'mapname' => 'map',
'maxplayers' => 'max_players',
'mod' => 'game_dir',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'score' => 'score',
'time' => 'time',
],
];
/**
* Parse the challenge response and apply it to all the packet types
*
* @param \GameQ\Buffer $challenge_buffer
*
* @return bool
* @throws \GameQ\Exception\Protocol
*/
public function challengeParseAndApply(Buffer $challenge_buffer)
{
// Skip the header
$challenge_buffer->skip(5);
// Apply the challenge and return
return $this->challengeApply($challenge_buffer->read(4));
}
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Will hold the results when complete
$results = [];
// Holds sorted response packets
$packets = [];
// We need to pre-sort these for split packets so we can do extra work where needed
foreach ($this->packets_response as $response) {
$buffer = new Buffer($response);
// Get the header of packet (long)
$header = $buffer->readInt32Signed();
// Single packet
if ($header == -1) {
// We need to peek and see what kind of engine this is for later processing
if ($buffer->lookAhead(1) == "\x6d") {
$this->source_engine = self::GOLDSOURCE_ENGINE;
}
$packets[] = $buffer->getBuffer();
continue;
} else {
// Split packet
// Packet Id (long)
$packet_id = $buffer->readInt32Signed() + 10;
// Add the buffer to the packet as another array
$packets[$packet_id][] = $buffer->getBuffer();
}
}
// Free up memory
unset($response, $packet_id, $buffer, $header);
// Now that we have the packets sorted we need to iterate and process them
foreach ($packets as $packet_id => $packet) {
// We first need to off load split packets to combine them
if (is_array($packet)) {
$buffer = new Buffer($this->processPackets($packet_id, $packet));
} else {
$buffer = new Buffer($packet);
}
// Figure out what packet response this is for
$response_type = $buffer->read(1);
// Figure out which packet response this is
if (!array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
);
unset($buffer);
}
// Free up memory
unset($packets, $packet, $packet_id, $response_type);
return $results;
}
/*
* Internal methods
*/
/**
* Process the split packets and decompress if necessary
*
* @SuppressWarnings(PHPMD.UnusedLocalVariable)
*
* @param $packet_id
* @param array $packets
*
* @return string
* @throws \GameQ\Exception\Protocol
*/
protected function processPackets($packet_id, array $packets = [])
{
// Init array so we can order
$packs = [];
// We have multiple packets so we need to get them and order them
foreach ($packets as $i => $packet) {
// Make a buffer so we can read this info
$buffer = new Buffer($packet);
// Gold source
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
// Grab the packet number (byte)
$packet_number = $buffer->readInt8();
// We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
if ($i == 0) {
$buffer->read(4);
}
// Now add the rest of the packet to the new array with the packet_number as the id so we can order it
$packs[$packet_number] = $buffer->getBuffer();
} else {
// Number of packets in this set (byte)
$buffer->readInt8();
// The current packet number (byte)
$packet_number = $buffer->readInt8();
// Check to see if this is compressed
// @todo: Check to make sure these decompress correctly, new changes may affect this loop.
if ($packet_id & 0x80000000) {
// Check to see if we have Bzip2 installed
if (!function_exists('bzdecompress')) {
// @codeCoverageIgnoreStart
throw new Exception(
'Bzip2 is not installed. See http://www.php.net/manual/en/book.bzip2.php for more info.',
0
);
// @codeCoverageIgnoreEnd
}
// Get the length of the packet (long)
$packet_length = $buffer->readInt32Signed();
// Checksum for the decompressed packet (long), burn it - doesnt work in split responses
$buffer->readInt32Signed();
// Try to decompress
$result = bzdecompress($buffer->getBuffer());
// Now verify the length
if (strlen($result) != $packet_length) {
// @codeCoverageIgnoreStart
throw new Exception(
"Checksum for compressed packet failed! Length expected: {$packet_length}, length
returned: " . strlen($result)
);
// @codeCoverageIgnoreEnd
}
// We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
if ($i == 0) {
$result = substr($result, 4);
}
} else {
// Get the packet length (short), burn it
$buffer->readInt16Signed();
// We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
if ($i == 0) {
$buffer->read(4);
}
// Grab the rest of the buffer as a result
$result = $buffer->getBuffer();
}
// Add this packet to the list
$packs[$packet_number] = $result;
}
unset($buffer);
}
// Free some memory
unset($packets, $packet);
// Sort the packets by packet number
ksort($packs);
// Now combine the packs into one and return
return implode("", $packs);
}
/**
* Handles processing the details data into a usable format
*
* @param \GameQ\Buffer $buffer
*
* @return mixed
* @throws \GameQ\Exception\Protocol
*/
protected function processDetails(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('protocol', $buffer->readInt8());
$result->add('hostname', $buffer->readString());
$result->add('map', $buffer->readString());
$result->add('game_dir', $buffer->readString());
$result->add('game_descr', $buffer->readString());
$result->add('steamappid', $buffer->readInt16());
$result->add('num_players', $buffer->readInt8());
$result->add('max_players', $buffer->readInt8());
$result->add('num_bots', $buffer->readInt8());
$result->add('dedicated', $buffer->read());
$result->add('os', $buffer->read());
$result->add('password', $buffer->readInt8());
$result->add('secure', $buffer->readInt8());
// Special result for The Ship only (appid=2400)
if ($result->get('steamappid') == 2400) {
$result->add('game_mode', $buffer->readInt8());
$result->add('witness_count', $buffer->readInt8());
$result->add('witness_time', $buffer->readInt8());
}
$result->add('version', $buffer->readString());
// Because of php 5.4...
$edfCheck = $buffer->lookAhead(1);
// Extra data flag
if (!empty($edfCheck)) {
$edf = $buffer->readInt8();
if ($edf & 0x80) {
$result->add('port', $buffer->readInt16Signed());
}
if ($edf & 0x10) {
$result->add('steam_id', $buffer->readInt64());
}
if ($edf & 0x40) {
$result->add('sourcetv_port', $buffer->readInt16Signed());
$result->add('sourcetv_name', $buffer->readString());
}
if ($edf & 0x20) {
$result->add('keywords', $buffer->readString());
}
if ($edf & 0x01) {
$result->add('game_id', $buffer->readInt64());
}
unset($edf);
}
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the server details from goldsource response
*
* @param \GameQ\Buffer $buffer
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
protected function processDetailsGoldSource(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('address', $buffer->readString());
$result->add('hostname', $buffer->readString());
$result->add('map', $buffer->readString());
$result->add('game_dir', $buffer->readString());
$result->add('game_descr', $buffer->readString());
$result->add('num_players', $buffer->readInt8());
$result->add('max_players', $buffer->readInt8());
$result->add('version', $buffer->readInt8());
$result->add('dedicated', $buffer->read());
$result->add('os', $buffer->read());
$result->add('password', $buffer->readInt8());
// Mod section
$result->add('ismod', $buffer->readInt8());
// We only run these if ismod is 1 (true)
if ($result->get('ismod') == 1) {
$result->add('mod_urlinfo', $buffer->readString());
$result->add('mod_urldl', $buffer->readString());
$buffer->skip();
$result->add('mod_version', $buffer->readInt32Signed());
$result->add('mod_size', $buffer->readInt32Signed());
$result->add('mod_type', $buffer->readInt8());
$result->add('mod_cldll', $buffer->readInt8());
}
$result->add('secure', $buffer->readInt8());
$result->add('num_bots', $buffer->readInt8());
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the player data into a usable format
*
* @param \GameQ\Buffer $buffer
*
* @return mixed
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Pull out the number of players
$num_players = $buffer->readInt8();
// Player count
$result->add('num_players', $num_players);
// No players so no need to look any further
if ($num_players == 0) {
return $result->fetch();
}
// Players list
while ($buffer->getLength()) {
$result->addPlayer('id', $buffer->readInt8());
$result->addPlayer('name', $buffer->readString());
$result->addPlayer('score', $buffer->readInt32Signed());
$result->addPlayer('time', $buffer->readFloat32());
}
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the rules data into a usable format
*
* @param \GameQ\Buffer $buffer
*
* @return mixed
*/
protected function processRules(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Count the number of rules
$num_rules = $buffer->readInt16Signed();
// Add the count of the number of rules this server has
$result->add('num_rules', $num_rules);
// Rules
while ($buffer->getLength()) {
$result->add($buffer->readString(), $buffer->readString());
}
unset($buffer);
return $result->fetch();
}
}