DayZ-Stat-Server/GameQ/Protocols/Starmade.php
2021-02-03 11:36:24 +01:00

227 lines
6.1 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* StarMade Protocol Class
*
* StarMade server query protocol class
*
* Credit to Robin Promesberger <schema@star-made.org> for providing Java based querying as a roadmap
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Starmade extends Protocol
{
/**
* Array of packets we want to query.
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\x00\x00\x00\x09\x2a\xff\xff\x01\x6f\x00\x00\x00\x00",
];
/**
* The transport mode for this protocol is TCP
*
* @type string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'starmade';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'starmade';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "StarMade";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => 'hostname',
'maxplayers' => 'max_players',
'numplayers' => 'num_players',
'password' => 'password',
],
];
/**
* Process the response for the StarMade server
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Implode the packets, not sure if there is any split logic for multiple packets
$buffer = new Buffer(implode('', $this->packets_response), Buffer::NUMBER_TYPE_BIGENDIAN);
// Get the passed length in the data side of the packet
$buffer->readInt32Signed();
// Read off the timestamp (in milliseconds)
$buffer->readInt64();
// Burn the check id == 42
$buffer->readInt8();
// Read packetId, unused
$buffer->readInt16Signed();
// Read commandId, unused
$buffer->readInt8Signed();
// Read type, unused
$buffer->readInt8Signed();
$parsed = $this->parseServerParameters($buffer);
// Set the result to a new result instance
$result = new Result();
// Best guess info version is the type of response to expect. As of this commit the version is "2".
$result->add('info_version', $parsed[0]);
$result->add('version', $parsed[1]);
$result->add('hostname', $parsed[2]);
$result->add('game_descr', $parsed[3]);
$result->add('start_time', $parsed[4]);
$result->add('num_players', $parsed[5]);
$result->add('max_players', $parsed[6]);
$result->add('dedicated', 1); // All servers are dedicated as far as I can tell
$result->add('password', 0); // Unsure if you can password servers, cant read that value
//$result->add('map', 'Unknown');
unset($parsed);
return $result->fetch();
}
/**
* Parse the server response parameters
*
* @SuppressWarnings(PHPMD.CyclomaticComplexity)
*
* @param \GameQ\Buffer $buffer
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
protected function parseServerParameters(Buffer &$buffer)
{
// Init the parsed data array
$parsed = [];
// Read the number of parameters to parse
$parameterSize = $buffer->readInt32Signed();
// Iterate over the parameter size
for ($i = 0; $i < $parameterSize; $i++) {
// Read the type of return this is
$dataType = $buffer->readInt8Signed();
switch ($dataType) {
// 32-bit int
case 1:
$parsed[$i] = $buffer->readInt32Signed();
break;
// 64-bit int
case 2:
$parsed[$i] = $buffer->readInt64();
break;
// Float
case 3:
$parsed[$i] = $buffer->readFloat32();
break;
// String
case 4:
// The first 2 bytes are the string length
$strLength = $buffer->readInt16Signed();
// Read the above length from the buffer
$parsed[$i] = $buffer->read($strLength);
unset($strLength);
break;
// Boolean
case 5:
$parsed[$i] = (bool)$buffer->readInt8Signed();
break;
// 8-bit int
case 6:
$parsed[$i] = $buffer->readInt8Signed();
break;
// 16-bit int
case 7:
$parsed[$i] = $buffer->readInt16Signed();
break;
// Array
case 8:
// Not implemented
throw new Exception("StarMade array parsing is not implemented!");
}
}
return $parsed;
}
}