227 lines
6.1 KiB
PHP
227 lines
6.1 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* StarMade Protocol Class
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*
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* StarMade server query protocol class
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*
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* Credit to Robin Promesberger <schema@star-made.org> for providing Java based querying as a roadmap
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Starmade extends Protocol
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{
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/**
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* Array of packets we want to query.
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\x00\x00\x00\x09\x2a\xff\xff\x01\x6f\x00\x00\x00\x00",
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];
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/**
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* The transport mode for this protocol is TCP
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*
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* @type string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'starmade';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'starmade';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "StarMade";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = null;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'hostname' => 'hostname',
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'maxplayers' => 'max_players',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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];
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/**
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* Process the response for the StarMade server
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Implode the packets, not sure if there is any split logic for multiple packets
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$buffer = new Buffer(implode('', $this->packets_response), Buffer::NUMBER_TYPE_BIGENDIAN);
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// Get the passed length in the data side of the packet
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$buffer->readInt32Signed();
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// Read off the timestamp (in milliseconds)
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$buffer->readInt64();
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// Burn the check id == 42
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$buffer->readInt8();
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// Read packetId, unused
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$buffer->readInt16Signed();
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// Read commandId, unused
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$buffer->readInt8Signed();
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// Read type, unused
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$buffer->readInt8Signed();
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$parsed = $this->parseServerParameters($buffer);
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// Set the result to a new result instance
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$result = new Result();
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// Best guess info version is the type of response to expect. As of this commit the version is "2".
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$result->add('info_version', $parsed[0]);
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$result->add('version', $parsed[1]);
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$result->add('hostname', $parsed[2]);
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$result->add('game_descr', $parsed[3]);
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$result->add('start_time', $parsed[4]);
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$result->add('num_players', $parsed[5]);
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$result->add('max_players', $parsed[6]);
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$result->add('dedicated', 1); // All servers are dedicated as far as I can tell
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$result->add('password', 0); // Unsure if you can password servers, cant read that value
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//$result->add('map', 'Unknown');
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unset($parsed);
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return $result->fetch();
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}
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/**
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* Parse the server response parameters
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*
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* @SuppressWarnings(PHPMD.CyclomaticComplexity)
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function parseServerParameters(Buffer &$buffer)
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{
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// Init the parsed data array
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$parsed = [];
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// Read the number of parameters to parse
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$parameterSize = $buffer->readInt32Signed();
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// Iterate over the parameter size
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for ($i = 0; $i < $parameterSize; $i++) {
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// Read the type of return this is
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$dataType = $buffer->readInt8Signed();
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switch ($dataType) {
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// 32-bit int
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case 1:
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$parsed[$i] = $buffer->readInt32Signed();
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break;
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// 64-bit int
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case 2:
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$parsed[$i] = $buffer->readInt64();
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break;
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// Float
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case 3:
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$parsed[$i] = $buffer->readFloat32();
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break;
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// String
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case 4:
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// The first 2 bytes are the string length
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$strLength = $buffer->readInt16Signed();
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// Read the above length from the buffer
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$parsed[$i] = $buffer->read($strLength);
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unset($strLength);
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break;
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// Boolean
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case 5:
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$parsed[$i] = (bool)$buffer->readInt8Signed();
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break;
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// 8-bit int
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case 6:
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$parsed[$i] = $buffer->readInt8Signed();
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break;
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// 16-bit int
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case 7:
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$parsed[$i] = $buffer->readInt16Signed();
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break;
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// Array
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case 8:
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// Not implemented
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throw new Exception("StarMade array parsing is not implemented!");
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}
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}
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return $parsed;
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}
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}
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