DayZ-Stat-Server/GameQ/Protocols/Tshock.php
2021-02-03 11:36:24 +01:00

158 lines
4.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Exception\Protocol as Exception;
use GameQ\Result;
/**
* Tshock Protocol Class
*
* Result from this call should be a header + JSON response
*
* References:
* - https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/REST+API+Endpoints#RESTAPIEndpoints-/status
* - http://tshock.co/xf/index.php?threads/rest-tshock-server-status-image.430/
*
* Special thanks to intradox and Ruok2bu for game & protocol references
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Tshock extends Http
{
/**
* Packets to send
*
* @var array
*/
protected $packets = [
self::PACKET_STATUS => "GET /v2/server/status?players=true&rules=true HTTP/1.0\r\nAccept: */*\r\n\r\n",
];
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'tshock';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'tshock';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Tshock";
/**
* Normalize some items
*
* @var array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => 'hostname',
'mapname' => 'world',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'nickname',
'team' => 'team',
],
];
/**
* Process the response
*
* @return array
* @throws Exception
*/
public function processResponse()
{
if (empty($this->packets_response)) {
return [];
}
// Implode and rip out the JSON
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
// Return should be JSON, let's validate
if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
throw new Exception("JSON response from Tshock protocol is invalid.");
}
// Check the status response
if ($json->status != 200) {
throw new Exception("JSON status from Tshock protocol response was '{$json->status}', expected '200'.");
}
$result = new Result();
// Server is always dedicated
$result->add('dedicated', 1);
// Add server items
$result->add('hostname', $json->name);
$result->add('game_port', $json->port);
$result->add('serverversion', $json->serverversion);
$result->add('world', $json->world);
$result->add('uptime', $json->uptime);
$result->add('password', (int)$json->serverpassword);
$result->add('numplayers', $json->playercount);
$result->add('maxplayers', $json->maxplayers);
// Parse players
foreach ($json->players as $player) {
$result->addPlayer('nickname', $player->nickname);
$result->addPlayer('username', $player->username);
$result->addPlayer('group', $player->group);
$result->addPlayer('active', (int)$player->active);
$result->addPlayer('state', $player->state);
$result->addPlayer('team', $player->team);
}
// Make rules into simple array
$rules = [];
// Parse rules
foreach ($json->rules as $rule => $value) {
// Add rule but convert boolean into int (0|1)
$rules[$rule] = (is_bool($value)) ? (int)$value : $value;
}
// Add rules
$result->add('rules', $rules);
unset($rules, $rule, $player, $value);
return $result->fetch();
}
}