DayZ-Stat-Server/GameQ/Protocol.php

501 lines
11 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
namespace GameQ;
/**
* Handles the core functionality for the protocols
*
* @SuppressWarnings(PHPMD.NumberOfChildren)
*
* @author Austin Bischoff <austin@codebeard.com>
*/
abstract class Protocol
{
/**
* Constants for class states
*/
const STATE_TESTING = 1;
const STATE_BETA = 2;
const STATE_STABLE = 3;
const STATE_DEPRECATED = 4;
/**
* Constants for packet keys
*/
const PACKET_ALL = 'all'; // Some protocols allow all data to be sent back in one call.
const PACKET_BASIC = 'basic';
const PACKET_CHALLENGE = 'challenge';
const PACKET_CHANNELS = 'channels'; // Voice servers
const PACKET_DETAILS = 'details';
const PACKET_INFO = 'info';
const PACKET_PLAYERS = 'players';
const PACKET_STATUS = 'status';
const PACKET_RULES = 'rules';
const PACKET_VERSION = 'version';
/**
* Transport constants
*/
const TRANSPORT_UDP = 'udp';
const TRANSPORT_TCP = 'tcp';
const TRANSPORT_SSL = 'ssl';
const TRANSPORT_TLS = 'tls';
/**
* Short name of the protocol
*
* @type string
*/
protected $name = 'unknown';
/**
* The longer, fancier name for the protocol
*
* @type string
*/
protected $name_long = 'unknown';
/**
* The difference between the client port and query port
*
* @type int
*/
protected $port_diff = 0;
/**
* The transport method to use to actually send the data
* Default is UDP
*
* @type string
*/
protected $transport = self::TRANSPORT_UDP;
/**
* The protocol type used when querying the server
*
* @type string
*/
protected $protocol = 'unknown';
/**
* Holds the valid packet types this protocol has available.
*
* @type array
*/
protected $packets = [];
/**
* Holds the response headers and the method to use to process them.
*
* @type array
*/
protected $responses = [];
/**
* Holds the list of methods to run when parsing the packet response(s) data. These
* methods should provide all the return information.
*
* @type array
*/
protected $process_methods = [];
/**
* The packet responses received
*
* @type array
*/
protected $packets_response = [];
/**
* Holds the instance of the result class
*
* @type null
*/
protected $result = null;
/**
* Options for this protocol
*
* @type array
*/
protected $options = [];
/**
* Define the state of this class
*
* @type int
*/
protected $state = self::STATE_STABLE;
/**
* Holds specific normalize settings
*
* @todo: Remove this ugly bulk by moving specific ones to their specific game(s)
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => [
'listenserver',
'dedic',
'bf2dedicated',
'netserverdedicated',
'bf2142dedicated',
'dedicated',
],
'gametype' => ['ggametype', 'sigametype', 'matchtype'],
'hostname' => ['svhostname', 'servername', 'siname', 'name'],
'mapname' => ['map', 'simap'],
'maxplayers' => ['svmaxclients', 'simaxplayers', 'maxclients', 'max_players'],
'mod' => ['game', 'gamedir', 'gamevariant'],
'numplayers' => ['clients', 'sinumplayers', 'num_players'],
'password' => ['protected', 'siusepass', 'sineedpass', 'pswrd', 'gneedpass', 'auth', 'passsord'],
],
// Indvidual
'player' => [
'name' => ['nick', 'player', 'playername', 'name'],
'kills' => ['kills'],
'deaths' => ['deaths'],
'score' => ['kills', 'frags', 'skill', 'score'],
'ping' => ['ping'],
],
// Team
'team' => [
'name' => ['name', 'teamname', 'team_t'],
'score' => ['score', 'score_t'],
],
];
/**
* Quick join link
*
* @type string
*/
protected $join_link = '';
/**
* @param array $options
*/
public function __construct(array $options = [])
{
// Set the options for this specific instance of the class
$this->options = $options;
}
/**
* String name of this class
*
* @return string
*/
public function __toString()
{
return $this->name;
}
/**
* Get the port difference between the server's client (game) and query ports
*
* @return int
*/
public function portDiff()
{
return $this->port_diff;
}
/**
* "Find" the query port based off of the client port and port_diff
*
* This method is meant to be overloaded for more complex maths or lookup tables
*
* @param int $clientPort
*
* @return int
*/
public function findQueryPort($clientPort)
{
return $clientPort + $this->port_diff;
}
/**
* Return the join_link as defined by the protocol class
*
* @return string
*/
public function joinLink()
{
return $this->join_link;
}
/**
* Short (callable) name of this class
*
* @return string
*/
public function name()
{
return $this->name;
}
/**
* Long name of this class
*
* @return string
*/
public function nameLong()
{
return $this->name_long;
}
/**
* Return the status of this Protocol Class
*
* @return int
*/
public function state()
{
return $this->state;
}
/**
* Return the protocol property
*
* @return string
*/
public function getProtocol()
{
return $this->protocol;
}
/**
* Get/set the transport type for this protocol
*
* @param string|null $type
*
* @return string
*/
public function transport($type = null)
{
// Act as setter
if (!is_null($type)) {
$this->transport = $type;
}
return $this->transport;
}
/**
* Set the options for the protocol call
*
* @param array $options
*
* @return array
*/
public function options($options = [])
{
// Act as setter
if (!empty($options)) {
$this->options = $options;
}
return $this->options;
}
/*
* Packet Section
*/
/**
* Return specific packet(s)
*
* @param array $type
*
* @return array
*/
public function getPacket($type = [])
{
$packets = [];
// We want an array of packets back
if (is_array($type) && !empty($type)) {
// Loop the packets
foreach ($this->packets as $packet_type => $packet_data) {
// We want this packet
if (in_array($packet_type, $type)) {
$packets[$packet_type] = $packet_data;
}
}
} elseif ($type == '!challenge') {
// Loop the packets
foreach ($this->packets as $packet_type => $packet_data) {
// Dont want challenge packets
if ($packet_type != self::PACKET_CHALLENGE) {
$packets[$packet_type] = $packet_data;
}
}
} elseif (is_string($type)) {
// Return specific packet type
$packets = $this->packets[$type];
} else {
// Return all packets
$packets = $this->packets;
}
// Return the packets
return $packets;
}
/**
* Get/set the packet response
*
* @param array|null $response
*
* @return array
*/
public function packetResponse(array $response = null)
{
// Act as setter
if (!empty($response)) {
$this->packets_response = $response;
}
return $this->packets_response;
}
/*
* Challenge section
*/
/**
* Determine whether or not this protocol has a challenge needed before querying
*
* @return bool
*/
public function hasChallenge()
{
return (isset($this->packets[self::PACKET_CHALLENGE]) && !empty($this->packets[self::PACKET_CHALLENGE]));
}
/**
* Parse the challenge response and add it to the buffer items that need it.
* This should be overloaded by extending class
*
* @codeCoverageIgnore
* @SuppressWarnings(PHPMD.UnusedFormalParameter)
*
* @param \GameQ\Buffer $challenge_buffer
*
* @return bool
*/
public function challengeParseAndApply(Buffer $challenge_buffer)
{
return true;
}
/**
* Apply the challenge string to all the packets that need it.
*
* @param string $challenge_string
*
* @return bool
*/
protected function challengeApply($challenge_string)
{
// Let's loop through all the packets and append the challenge where it is needed
foreach ($this->packets as $packet_type => $packet) {
$this->packets[$packet_type] = sprintf($packet, $challenge_string);
}
return true;
}
/**
* Get the normalize settings for the protocol
*
* @return array
*/
public function getNormalize()
{
return $this->normalize;
}
/*
* General
*/
/**
* Generic method to allow protocol classes to do work right before the query is sent
*
* @codeCoverageIgnore
* @SuppressWarnings(PHPMD.UnusedFormalParameter)
*
* @param \GameQ\Server $server
*/
public function beforeSend(Server $server)
{
}
/**
* Method called to process query response data. Each extending class has to have one of these functions.
*
* @return mixed
*/
abstract public function processResponse();
}