DayZ-Stat-Server/GameQ/Protocols/Gtan.php

164 lines
4.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Exception\Protocol as Exception;
use GameQ\Result;
use GameQ\Server;
/**
* Grand Theft Auto Network Protocol Class
* https://stats.gtanet.work/
*
* Result from this call should be a header + JSON response
*
* References:
* - https://master.gtanet.work/apiservers
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gtan extends Http
{
/**
* Packets to send
*
* @var array
*/
protected $packets = [
//self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n",
self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n",
];
/**
* Http protocol is SSL
*
* @var string
*/
protected $transport = self::TRANSPORT_SSL;
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'gtan';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'gtan';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Grand Theft Auto Network";
/**
* Holds the real ip so we can overwrite it back
*
* @var string
*/
protected $realIp = null;
protected $realPortQuery = null;
/**
* Normalize some items
*
* @var array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => 'hostname',
'mapname' => 'map',
'mod' => 'mod',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
];
public function beforeSend(Server $server)
{
// Loop over the packets and update them
foreach ($this->packets as $packetType => $packet) {
// Fill out the packet with the server info
$this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query);
}
$this->realIp = $server->ip;
$this->realPortQuery = $server->port_query;
// Override the existing settings
//$server->ip = 'master.gtanet.work';
$server->ip = 'multiplayerhosting.info';
$server->port_query = 443;
}
/**
* Process the response
*
* @return array
* @throws Exception
*/
public function processResponse()
{
// No response, assume offline
if (empty($this->packets_response)) {
return [
'gq_address' => $this->realIp,
'gq_port_query' => $this->realPortQuery,
];
}
// Implode and rip out the JSON
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
// Return should be JSON, let's validate
if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
throw new Exception("JSON response from Gtan protocol is invalid.");
}
$result = new Result();
// Server is always dedicated
$result->add('dedicated', 1);
$result->add('gq_address', $this->realIp);
$result->add('gq_port_query', $this->realPortQuery);
// Add server items
$result->add('hostname', $json->ServerName);
$result->add('serverversion', $json->ServerVersion);
$result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
$result->add('mod', $json->Gamemode);
$result->add('password', (int)$json->Passworded);
$result->add('numplayers', $json->CurrentPlayers);
$result->add('maxplayers', $json->MaxPlayers);
return $result->fetch();
}
}