DayZ-Stat-Server/GameQ/Protocols/Mumble.php

195 lines
4.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Mumble Protocol class
*
* References:
* https://github.com/edmundask/MurmurQuery - Thanks to skylord123
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Mumble extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
];
/**
* The transport mode for this protocol is TCP
*
* @type string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'mumble';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'mumble';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Mumble Server";
/**
* The client join link
*
* @type string
*/
protected $join_link = "mumble://%s:%d/";
/**
* 27800 = 64738 - 36938
*
* @type int
*/
protected $port_diff = -36938;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
'dedicated' => 'dedicated',
'gametype' => 'gametype',
'hostname' => 'name',
'numplayers' => 'numplayers',
'maxplayers' => 'x_gtmurmur_max_users',
],
// Player
'player' => [
'name' => 'name',
'ping' => 'tcpPing',
'team' => 'channel',
'time' => 'onlinesecs',
],
// Team
'team' => [
'name' => 'name',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Try to json_decode, make it into an array
if (($data = json_decode(implode('', $this->packets_response), true)) === null) {
throw new Exception(__METHOD__ . " Unable to decode JSON data.");
}
// Set the result to a new result instance
$result = new Result();
// Always dedicated
$result->add('dedicated', 1);
// Let's iterate over the response items, there are a lot
foreach ($data as $key => $value) {
// Ignore root for now, that is where all of the channel/player info is housed
if (in_array($key, ['root'])) {
continue;
}
// Add them as is
$result->add($key, $value);
}
// Offload the channel and user parsing
$this->processChannelsAndUsers($data['root'], $result);
unset($data);
// Manually set the number of players
$result->add('numplayers', count($result->get('players')));
return $result->fetch();
}
/*
* Internal methods
*/
/**
* Handles processing the the channels and user info
*
* @param array $data
* @param \GameQ\Result $result
*/
protected function processChannelsAndUsers(array $data, Result &$result)
{
// Let's add all of the channel information
foreach ($data as $key => $value) {
// We will handle these later
if (in_array($key, ['channels', 'users'])) {
// skip
continue;
}
// Add the channel property as a team
$result->addTeam($key, $value);
}
// Itereate over the users in this channel
foreach ($data['users'] as $user) {
foreach ($user as $key => $value) {
$result->addPlayer($key, $value);
}
}
// Offload more channels to parse
foreach ($data['channels'] as $channel) {
$this->processChannelsAndUsers($channel, $result);
}
}
}