DayZ-Stat-Server/GameQ/Protocols/Ffow.php
2021-02-03 11:36:24 +01:00

243 lines
6.2 KiB
PHP

<?php
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Frontlines Fuel of War Protocol Class
*
* Handles processing ffow servers
*
* Class is incomplete due to lack of players to test against.
* http://wiki.hlsw.net/index.php/FFOW_Protocol
*
* @package GameQ\Protocols
*/
class Ffow extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFF\xFF\xFF\x49\x02" => 'processInfo', // I
"\xFF\xFF\xFF\xFF\x45\x00" => 'processRules', // E
"\xFF\xFF\xFF\xFF\x44\x00" => 'processPlayers', // D
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'ffow';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'ffow';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Frontlines Fuel of War";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* query_port = client_port + 2
*
* @type int
*/
protected $port_diff = 2;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'gamemode',
'hostname' => 'servername',
'mapname' => 'mapname',
'maxplayers' => 'max_players',
'mod' => 'modname',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'ping' => 'ping',
'score' => 'frags',
],
];
/**
* Parse the challenge response and apply it to all the packet types
*
* @param \GameQ\Buffer $challenge_buffer
*
* @return bool
* @throws \GameQ\Exception\Protocol
*/
public function challengeParseAndApply(Buffer $challenge_buffer)
{
// Burn padding
$challenge_buffer->skip(5);
// Apply the challenge and return
return $this->challengeApply($challenge_buffer->read(4));
}
/**
* Handle response from the server
*
* @return mixed
* @throws Exception
*/
public function processResponse()
{
// Init results
$results = [];
foreach ($this->packets_response as $response) {
$buffer = new Buffer($response);
// Figure out what packet response this is for
$response_type = $buffer->read(6);
// Figure out which packet response this is
if (!array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '" . bin2hex($response_type) . "' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
);
unset($buffer);
}
return $results;
}
/**
* Handle processing the server information
*
* @param Buffer $buffer
*
* @return array
*/
protected function processInfo(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('servername', $buffer->readString());
$result->add('mapname', $buffer->readString());
$result->add('modname', $buffer->readString());
$result->add('gamemode', $buffer->readString());
$result->add('description', $buffer->readString());
$result->add('version', $buffer->readString());
$result->add('port', $buffer->readInt16());
$result->add('num_players', $buffer->readInt8());
$result->add('max_players', $buffer->readInt8());
$result->add('dedicated', $buffer->readInt8());
$result->add('os', $buffer->readInt8());
$result->add('password', $buffer->readInt8());
$result->add('anticheat', $buffer->readInt8());
$result->add('average_fps', $buffer->readInt8());
$result->add('round', $buffer->readInt8());
$result->add('max_rounds', $buffer->readInt8());
$result->add('time_left', $buffer->readInt16());
unset($buffer);
return $result->fetch();
}
/**
* Handle processing the server rules
*
* @param Buffer $buffer
*
* @return array
*/
protected function processRules(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Burn extra header
$buffer->skip(1);
// Read rules until we run out of buffer
while ($buffer->getLength()) {
$key = $buffer->readString();
// Check for map
if (strstr($key, "Map:")) {
$result->addSub("maplist", "name", $buffer->readString());
} else // Regular rule
{
$result->add($key, $buffer->readString());
}
}
unset($buffer);
return $result->fetch();
}
/**
* Handle processing of player data
*
* @todo: Build this out when there is a server with players to test against
*
* @param Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
unset($buffer);
return $result->fetch();
}
}