96 lines
2.6 KiB
PHP
96 lines
2.6 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Class Killing floor
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Killingfloor extends Unreal2
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'killing floor';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Killing Floor";
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/**
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* query_port = client_port + 1
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*
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* @type int
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*/
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protected $port_diff = 1;
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "steam://connect/%s:%d/";
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/**
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* Overload the default detail process since this version is different
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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*/
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protected function processDetails(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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$result->add('serverid', $buffer->readInt32()); // 0
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$result->add('serverip', $buffer->readPascalString(1)); // empty
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$result->add('gameport', $buffer->readInt32());
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$result->add('queryport', $buffer->readInt32()); // 0
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// We burn the first char since it is not always correct with the hostname
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$buffer->skip(1);
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// Read as a regular string since the length is incorrect (what we skipped earlier)
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$result->add('servername', utf8_encode($buffer->readString()));
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// The rest is read as normal
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$result->add('mapname', utf8_encode($buffer->readPascalString(1)));
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$result->add('gametype', $buffer->readPascalString(1));
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$result->add('numplayers', $buffer->readInt32());
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$result->add('maxplayers', $buffer->readInt32());
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$result->add('currentwave', $buffer->readInt32());
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unset($buffer);
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return $result->fetch();
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}
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}
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